[Day 5 - LA] Monolithic

Unsettled Regions of Ziost

Re: [Day 5 - LA] Monolithic

Postby Dapper Dog on Fri Jun 21, 2019 10:12 pm

The Alpha opened her mouth nd a blast of energy erupted sending Xyll diving for cover as it devastates the area she was standing!

OOC: Alpha moved to Medium, suffering 2 strain. 1 advantage to give next ally a boost die, using three to knock Xyll prone. NPC turn, Alpha is Adversary 2, Defense 1; and Juvenile is Adversary 1 and Defense 1.

Alpha - Mouth Blast vs. Xyll at Medium: 2eP+2eA+1eS+2eD 3 failures, 4 advantage
ImageImageImageImageImageImageImage

Init

PC, 4 successes, 1 advantage, 1 Triumph
NPC
NPC
PC, 1 success, 1 advantage
PC, 1 success
PC, 0 successes, 4 advantage
PC, 0 successes, 3 advantage
PC, 0 successes, 3 advantage
PC, 0 successes, 3 advantage
NPC - Alpha
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Re: [Day 5 - LA] Monolithic

Postby Tyr on Fri Jun 21, 2019 10:55 pm

When Mahr's vicious axe failed to penetrate the monolith's hide, Tyr experienced a burst of rising anger. Not uncertainty or fear, but frustration that the creature should have such audacity to not fall before them. Foam flecked his muzzle and spittle flew as he swung the orange-red lightsaber, but the blade was just as ineffective.


---
Maneuver: Double Aim
Action: Attack Baby Monolith

[D5 LA] Snicker-snack! (Rnd 2, Lightsaber, Average, Aim x2, GM Destiny, Adversary 1, Defense 1): 2eP+2eA+2eB+1eS+2eC 2 successes, 2 advantage
ImageImageImageImageImageImageImageImageImage

Tyr takes 2 Strain

Damage 10 (2 Successes + 6 Lightsaber + 2 Prey on the Weak)
2 Advantage to recover Strain

---
Wounds: 21 (max 21)
Strain: 13 (max 14)
Defense: 0
Soak: 6

Special: When becoming engaged with Tyr, make a Hard Fear check.
Military Belt Pouches (2): Vigor Potion (1), Blood Wine (1), Stimpacks (2).
Will flip Destiny if attacked.
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My mind was lost in translation, and my heart has become a cold and impassive machine.

Equip: Chitin Armour, Thermal Cloak, Double-Bladed Lightsaber, Commlink, Datapad, Stimpacks
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Re: [Day 5 - LA] Monolithic

Postby Dapper Dog on Sat Jun 22, 2019 12:58 am

Image
The larger of the two monoliths advanced forward and launched another last from her mouth this time much more on target and devastating for Lord Nyx. The Juvenile thrashed about but was too terrified to do anything of note.

OOC: Alpha advanced to short of Xyll and unleashed another blast from it's mouth for 15 wounds and generating a critical injury with the advantage. The Juvenile is still unable to act.

Alpha - Mouth Blast vs. Xyll at Easy + GM Destiny: 3eP+1eA+1eD+1eS 3 successes, 3 advantage
ImageImageImageImageImageImage

Critical Injury: 1d100 35

Don't have the book handy but you can look it up.

Init

PC, 4 successes, 1 advantage, 1 Triumph
NPC
NPC
PC, 1 success, 1 advantage
PC, 1 success
PC, 0 successes, 4 advantage
PC, 0 successes, 3 advantage
PC, 0 successes, 3 advantage
PC, 0 successes, 3 advantage
NPC - Alpha
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Re: [Day 5 - LA] Monolithic

Postby Xyll Vanth on Sat Jun 22, 2019 1:12 am

Xyll, still on the ground from the last shot sent her way, screamed out when she was hit. The pain was substantial enough that she thought she was about to pass out. But she gritted her teeth and pushed through it, pulling out a stimpack and jabbing it into a leg while dragging herself to her feet. The pain was too much though, and she couldn't quite focus enough to attack.

soaks 4 damage; taking 11 wounds. 1 maneuver to stim self, healing 5 and going back down to 6 wounds taken? 2 strain for 2nd maneuver to get up.

critical taken is stunned: staggered until end of next turn (ie; this turn)


Strain: 14/17
Wounds: 6/12
Defense: 1
Soak: 4
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Re: [Day 5 - LA] Monolithic

Postby Xyll Vanth on Sat Jun 22, 2019 1:20 am

Mira, seeing her master get wailed on like that, called on the force to cloud the Alpha's mind and hide Xyll from its vision. It being such a noble act of compassion meant, of course, that it was the light side that answered the call. Which was unfortunate since she was a dark side user. She tried to follow through with it anyway.


Misdirect: 1eF 2 Light Side
Image

Activating Misdirect on Alpha: the user may spend a pip to make a target at short range unable to perceive a chosen person or object of silhouette 1. Until the beginning of the user's next turn, the target can not see this person or object.

destiny to convert LS to DS. 1 DS to activate power. 1DS to activate range upgrade as needed.

2 strain taken. 2 conflict for Mira.
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Re: [Day 5 - LA] Monolithic

Postby Mahr on Sat Jun 22, 2019 1:32 am

Mahr curses in frustration but his hate fuels his will to see this beast dead and to devour its heart. The Massassi jumped up the the thing's knee and began to climbing the behemoth to reach it's neck.

He made it, certainly, but it was as if the Red God itself was looking at him, pushing him beyond his limit to strike at his prey in it's name.

Climbing the Monolith, destiny flip, hard: 3eD+4eA+2eP 3 successes, 1 advantage Night terror used to get an advantage to climb as a maneuvre.
ImageImageImageImageImageImageImageImageImage

MAHR SMASH MONOLITH rnd 2! Vibro axe, 2 strain for frenziedx2, boost, upgraded from previous triumph overclocked: 1eD+1eC+1eS+6eP 2 successes, 5 advantage, 1 Triumph
ImageImageImageImageImageImageImageImageImage

MAHR SMASH, CRIT ROLL. +30 base, +30 for vibro axe, +30 for overclock, +20 from 4 adv.: 1d100+110 116 Blinded

So...13 damage pierce 2 on the neck

Wounds:24/24
Strain: 6/11 (regained from adv.)
Ranged Defense: 1
Melee Defense: 1
Soak Value: 9
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Re: [Day 5 - LA] Monolithic

Postby Dapper Dog on Sat Jun 22, 2019 1:34 am

It howled and flailed.

OOC: Suffers 9 wounds and the Critical Injury.
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Re: [Day 5 - LA] Monolithic

Postby Lord Jo'ren Rath on Sat Jun 22, 2019 2:16 am

Jo'ren scrambled up the smaller Monolith, easily reaching its weak points.

Day 5. LA. Climbing the monolith. Hard. Destiny. +2 advantage: 3eP+2eA+3eD 1 success, 1 advantage, 1 Triumph
ImageImageImageImageImageImageImageImage

(OOC: 2 advantage to climb as a maneuver, 1 for a boost? Triumph for an upgrade?)
True Sith | Blade of Vengean | Dark Side | Massive | Nobody's Fool | Big Damn Hero | Monolith Mauler | Forge Master | Saber Savant
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Re: [Day 5 - LA] Monolithic

Postby Remmington Thalalas on Sat Jun 22, 2019 2:31 am

With the big Sith on top, Remminton decides to go low and attacks at the legs and joints of the juvenile. His white-red lightsaber cuts into the juvenile's leg behind the knee.


/ Atk Juvenile. Adversary 1. Defense 1. DD upgrade.
Lightsaber/Brawn. Destiny. Aim. 4eP+1eB+2eC+1eS [+1 Advantage] = 5 Success, 2 Advantage
ImageImageImageImageImageImageImageImage
16 dmg. Breach 1. Use 1 auto Advantage for Crit. Use 2 Advantage to give Boost to next person.

Crit + Vicious 2. 1d100+20 = Crit + Vicious 2. 1d100+20 = 64
Slight Dazed: Target is disoriented until the the end of the encounter.
Last edited by Remmington Thalalas on Sat Jun 22, 2019 2:40 am, edited 1 time in total.
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Re: [Day 5 - LA] Monolithic

Postby Dapper Dog on Sat Jun 22, 2019 2:34 am

Lord Jo'ren Rath wrote:Jo'ren scrambled up the smaller Monolith, easily reaching its weak points.

Day 5. LA. Climbing the monolith. Hard. Destiny. +2 advantage: 3eP+2eA+3eD 1 success, 1 advantage, 1 Triumph
ImageImageImageImageImageImageImageImage

(OOC: 2 advantage to climb as a maneuver, 1 for a boost? Triumph for an upgrade?)

OOC: Allowed.
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Re: [Day 5 - LA] Monolithic

Postby Lord Jo'ren Rath on Sat Jun 22, 2019 5:33 am

As Rem distracted the beast from below Jo'ren savaged it with his double blade. It was satisfying to actually land a couple of blows against the monstrosity.

---
Rolls

Day 5. LA. Attacking juvenile. Aim. Boost. Equipment. Upgrade. destiny. Ignore setback.: 5eP+3eB+1eC+1eD 0 successes, 5 advantage
ImageImageImageImageImageImageImageImageImageImage
Day 5. LA. Jo'ren. Boost from Rem: 1eB 1 success, 1 advantage
Image

1 success, 6 advantage.

(OOC: Thanks Rem!)

2 advantage for Linked = 2 hits of 8 damage (Breach 1)
1 advantage for 1 crit from first hit
3 advantage for second crit from second hit with +20 to roll

Day 5. LA. Jo'ren. Crit 1. Vicious 2. +40: 1d100+40 57

Day 5. LA. Jo'ren crit 2. +70: 1d100+70 126

Day 5. LA. Jo'ren. Crit: 1d10 6

Don't have my book so not sure what they do. (Apparently reduces Agility by 1)

Destiny flip if attacked ( Base Melee 3/Ranged 2; 2 sense defense upgrades)

(OOC: Almost no reception here, had to climb a hill. Will be back to normal in two hours or so.)
True Sith | Blade of Vengean | Dark Side | Massive | Nobody's Fool | Big Damn Hero | Monolith Mauler | Forge Master | Saber Savant
Wears: Armour of the First Wrath. Carries: Two customised lightsabers; utility belt with stuff.
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Re: [Day 5 - LA] Monolithic

Postby Remmington Thalalas on Sat Jun 22, 2019 5:49 am

/ Jo'ren Crits
57 = Agonizing Wound - Target increases the difficulty of all Brawn and Agility checks by 1 until end of encounter.
126 = Gruesome Injury - Agility permanently reduce by 1 to min 1.
Sith | Human | Fallen Sith Line | Mechanic | Duelist | Charming | Honourary Fett | Monolith Slayer | Exp 2
"The nail that sticks out shall be hammered down."

Carries: Backpack, Comlink (Handheld), Datapad, Glow Rod, Laminate Armour [Mandalorian], Lightsaber - Gram, Load-Bearing Gear, Respirator, Scanner Goggles, Spacesuit, Utility Belt

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Re: [Day 5 - LA] Monolithic

Postby Dapper Dog on Sat Jun 22, 2019 7:04 am

Image
The Juvenile clutched at it's wounds before falling to the ground spasming in death. The Alpha turned to those that had hurt her kin and attacked Remmington with a massive sweep of her claws! The massive claw slashes through Remmington, Jo'ren, Mahr, and Tyr!

OOC: Hit for 17 wounds on Remmington and everyone else in Short due to Triumph, activate Critical Injury for 2 advantage! Still short to Remmington and everyone else but Xyll is the Alpha with Adversary 2 and Defense 1. Will flip Destiny if attacked or a check is made against the Alpha.

Alpha - Melee- Remmington + Destiny: 4eP+3eA+1eS+2eD 4 successes, 2 advantage, 1 Triumph
ImageImageImageImageImageImageImageImageImageImage

Critical Injury: 1d100+40 96 - Crippled, right arm.

Init

PC, 4 successes, 1 advantage, 1 Triumph
NPC
PC, 1 success, 1 advantage
PC, 1 success
PC, 0 successes, 4 advantage
PC, 0 successes, 3 advantage
PC, 0 successes, 3 advantage
PC, 0 successes, 3 advantage
NPC - Alpha
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Re: [Day 5 - LA] Monolithic

Postby Tyr on Sat Jun 22, 2019 7:25 am

There was little by way of rational thought left in Tyr’s mind, he was fire, passion, red as blood. A deeper, more instinctive part of his brain, more in tune with the Force, had taken over. He distantly registered the two Sith-bloods clambering the monolith like an edifice of rock, heard the creature’s cries, watched it fall. The alpha’s claws cut deep, but the pain was sweet please and goaded him on, roaring viciously.


—-
Tyr takes 11 Wounds after Soak.

Incidental: Take out Potent Blood Wine
Manuever: Drink Blood Wine (Recover 5 Wounds, +1 Soak, -2 Strain)
Action: Improved Terrify

[D5 LA] JENKIIIINS (Imp Terrify, Coercion, Average, Force Talent, Destiny Both Ways, Intimidating Downgrade, Chitin Armour): 2eP+1eP+1eF+2eD 2 advantage, 1 Dark Side
ImageImageImageImageImageImage

[D5 LA] Those aren’t the right dice...: 2eP+1eA 2 successes, 4 advantage
ImageImageImage

1 Success, 3 Advantage
Chitin Armour adds 1 Advantage

Tyr takes 1 Strain.
Monolith is Diosriented.
1 Force Pip to Immobilise.
2 Advantage to extend duration by 1 Round.
1 Advantage to recover Strain.
1 Advantage to Boost next PC.

---
Wounds: 15 (max 21)
Strain: 12 (max 12)
Defense: 0
Soak: 7

Special: When becoming engaged with Tyr, make a Hard Fear check.
Military Belt Pouches (2): Vigor Potion (1), Stimpacks (2).
Will flip Destiny if attacked.
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My mind was lost in translation, and my heart has become a cold and impassive machine.

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Re: [Day 5 - LA] Monolithic

Postby Dapper Dog on Sat Jun 22, 2019 7:36 am

Image
The Alpha swung another massive claw at those nearest the massive creature, Remmignton once again the target of the rage but the massive sweep hitting all those nearby!

OOC: 15 more wounds on Remmington, using 3 Advantage to hit all in short range, once again Tyr, Mahr, and Jo'ren also take 15 wounds.

Alpha - Melee- Remmington + Destiny: 4eP+3eA+1eS+2eD 2 successes, 3 advantage
ImageImageImageImageImageImageImageImageImageImage

Init

PC, 4 successes, 1 advantage, 1 Triumph
NPC
PC, 1 success, 1 advantage
PC, 1 success
PC, 0 successes, 4 advantage
PC, 0 successes, 3 advantage
PC, 0 successes, 3 advantage
PC, 0 successes, 3 advantage
NPC - Alpha
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Re: [Day 5 - LA] Monolithic

Postby Lord Jo'ren Rath on Sat Jun 22, 2019 10:19 am

Ashley Hin took one look at the carnage that was taking place and had sudden insight into why her brother had died. Sith were insane.

"My Lord, you'll have to climb this one as well. It appears to have similar weak spots."

She then backed away and took cover.

Action: Knowledge check
Maneuver: Move
Maneuver2: Take cover (2 strain)

Day 5. LA. Ashley Hin. Xenology check to provide useful info.: 1eP+3eA+3eD 1 success, 1 advantage
ImageImageImageImageImageImageImage

(OOC: Improved Researcher, +2 advantage to our rolls for the next turn)
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Wears: Armour of the First Wrath. Carries: Two customised lightsabers; utility belt with stuff.
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Re: [Day 5 - LA] Monolithic

Postby Lord Jo'ren Rath on Sat Jun 22, 2019 10:56 am

Jo'ren weathered the storm of blows thanks to his training and natural toughness. It seemed only natural that the alpha would rage at the death of its kin.

Following Ashley's advice he leapt up to reach the monolith's head where he unleashed another withering assault. His blades struck true, hopefully inflicting massive wounds in concert with the earlier artillery damage. He swiftly injected a stim to heal some of the damage and hoped that the others would be inspired by his assault and finish it off.

-----
Rolls
Parry + Soak first hit = 5 wounds
Parry + Soak 2nd hit = 3 wounds
WT: 8/16
ST: 8/16

Day 5. LA. Climbing alpha. Boost and 2 advantage from Ashley. Hard athletics. Destiny flip.: 3eP+2eA+1eB+3eD 5 successes, 3 advantage
ImageImageImageImageImageImageImageImageImage

Success, 5 advantage (2 to climb up as Maneuver, 1 for boost to next roll, 2 to heal strain)
Incidental to stim for 5 wounds
Action to attack

Day 5. LA. Attacking Alpha. Boost. Equipment boost. +2 advantage from Ashley. Ignore setback. Adversary 2, Dapper upgrade.: 3eP+2eA+2eB+2eC+1eD 4 successes, 1 Triumph
ImageImageImageImageImageImageImageImageImageImage

4 successes, 1 Triumph, 2 advantage.
Hit for 11 damage.
Triumph to activate Linked.
Second hit for 11 damage.
1 advantage for Crit on first hit (+20)
Day 5. LA. Jo'ren. Crit 1 on Alpha. Vicious 2: 1d100+20 94
At the brink: takes 1 strain every action

1 advantage for Crit on second hit (+30)
Day 5. LA. Jo'ren. Crit 2 on Alpha. Vicious 2. 1 crit already.: 1d100+30 108
Horrific injury: Agility
Day 5. LA. Jo'ren crit: 1d10 6

(OOC: For some reason it rolled twice so I took the first)

WT: 3/16
ST: 6/16
Melee 3 / Ranged 2
Sense x2 defense, destiny flip if attacked
True Sith | Blade of Vengean | Dark Side | Massive | Nobody's Fool | Big Damn Hero | Monolith Mauler | Forge Master | Saber Savant
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Re: [Day 5 - LA] Monolithic

Postby Remmington Thalalas on Sat Jun 22, 2019 11:11 am

Remmington attempts to parry the blows from the alpha as best he can but the 1st proves to be way too powerful. He sacrifices his right arm to buffer the hit so that he may continue fighting with his left hand. He downs some of the Massassi blood wine before he rushes the alpha with his white-red saber in hand.

"Jo'ren. Formation Zeta, Pattern 13." He calls out to his former Hutt Ball team member hoping that he remembers the play.

As the large Sith gets onto of the Monolith and strikes down on the back of its head, Remmington leaps up and slashes the monster across its eyes.


/ Not sure if it matters with of the PCs and Allies go first but going to roll since I'm on.

Parry both attacks.
+8 dmg from 1st swing
+6 dmg from 2nd swing
+6 Strain

Incidental: Take out Potent Blood Wine
Maneuver: Drink Blood Wine
-5 Wounds
+1 Soak
-2 Strain
2nd Maneuver: Move to Engaged
Action: Atk

Melee Defense: 1
Range Defense: 1
Soak: 7

Wounds: 9/15
Strain: 6/11

Atk the Alpha. Lightsaber/Brawn. Destiny. Boost from Tyr. 4eP+1eB+2eC+1eS [+1 Advantage, +2 Ashley] = 4 Success, 2 Threat
ImageImageImageImageImageImageImageImage
4 Success, 1 Advantage total

Looks like Jo'ren beat me to the roll but no real change from dropping the Boost die.

Dmg: 15. Breach 1. Advantage for Crit.
Crit. 1d100+30 = 97 +20 from Jo'ren's hits = 117.
Blinded: Target cannot see. Upgrade all Difficulty twice. Upgrade Difficulty of Perception + Vigilance checks thrice.
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"The nail that sticks out shall be hammered down."

Carries: Backpack, Comlink (Handheld), Datapad, Glow Rod, Laminate Armour [Mandalorian], Lightsaber - Gram, Load-Bearing Gear, Respirator, Scanner Goggles, Spacesuit, Utility Belt

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Re: [Day 5 - LA] Monolithic

Postby Dapper Dog on Sat Jun 22, 2019 2:43 pm

OOC: Suffers only 3 wounds from Remmington and Critical reduced to 67 Scattered Senses. Jo'ren did not do any damage.
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Re: [Day 5 - LA] Monolithic

Postby Mahr on Sat Jun 22, 2019 4:49 pm

AS the smaller monolith hits the ground Mahr as precious little time before the larger one enters the fray with it's massive claw swipes. The massassi seems to howls in pain as he is bloodied byt the beast but that is not quite it.

He laughs. He his thrilled.

Blood rushing through his veins from the excitement he stims himself in the neck before moving to climb their prey from the opposite side of Jo'ren, setting himself for his next swing

'' 'IW QEYLIS 'IW! ''


---
Climbing the Alpha Monolith, hard two boosts from Jo's assistant, upgrade from dapper: 1eC+2eD+5eA+1eP+2eB 4 successes, 3 advantage
ImageImageImageImageImageImageImageImageImageImageImage2 adv. to climb as a manoeuvre, 1 adv. to remain in position

MAHR SMASH MONOLITH ALPHA! Vibro axe, 2 strain for frenziedx2, 2 boosts from Ashley, overclocked, Natural Brawler re-roll: 2eC+1eS+5eP+1eA+2eB 2 successes, 5 advantage, 1 Triumph
ImageImageImageImageImageImageImageImageImageImageImage 12 damage with pierce 2, Triumph to Crit, 4 adv. to boost the crit, regain 1 strain

MAHR SMASH MONOLITH ALPHA! Critical roll, +30 base, +30 for the axe, +30 for overclocked, +20 from adv. +20 from previous crits: 1d100+130 142 The End is Nigh, dies at the last initiative turn slot next round

(flips destiny for the Monolith's next attack)

Wounds:15/24
Strain: 5/11 (regained from adv.)
Ranged Defense: 1
Melee Defense: 1
Soak Value: 9
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