Remmington attempts to parry the blows from the alpha as best he can but the 1st proves to be way too powerful. He sacrifices his right arm to buffer the hit so that he may continue fighting with his left hand. He downs some of the Massassi blood wine before he rushes the alpha with his white-red saber in hand.
"Jo'ren. Formation Zeta, Pattern 13." He calls out to his former Hutt Ball team member hoping that he remembers the play.
As the large Sith gets onto of the Monolith and strikes down on the back of its head, Remmington leaps up and slashes the monster across its eyes.
/ Not sure if it matters with of the PCs and Allies go first but going to roll since I'm on.
Parry both attacks.
+8 dmg from 1st swing
+6 dmg from 2nd swing
+6 Strain
Incidental: Take out Potent Blood Wine
Maneuver: Drink Blood Wine
-5 Wounds
+1 Soak
-2 Strain
2nd Maneuver: Move to Engaged
Action: Atk
Melee Defense: 1
Range Defense: 1
Soak: 7
Wounds: 9/15
Strain: 6/11
Atk the Alpha. Lightsaber/Brawn. Destiny. Boost from Tyr. 4eP+1eB+2eC+1eS [+1 Advantage, +2 Ashley] =
4 Success, 2 Threat4 Success, 1 Advantage total
Looks like Jo'ren beat me to the roll but no real change from dropping the Boost die.
Dmg: 15. Breach 1. Advantage for Crit.
Crit. 1d100+30 =
97 +20 from Jo'ren's hits = 117.
Blinded: Target cannot see. Upgrade all Difficulty twice. Upgrade Difficulty of Perception + Vigilance checks thrice.
Sith | Human | Fallen Sith Line | Mechanic | Duelist | Charming | Honourary Fett | Monolith Slayer | Exp 2"The nail that sticks out shall be hammered down."Carries: Backpack, Comlink (Handheld), Datapad, Glow Rod, Laminate Armour [Mandalorian], Lightsaber -
Gram, Load-Bearing Gear, Respirator, Scanner Goggles, Spacesuit, Utility Belt
Ship:
Skidbladnir.
Ally