Force Recon (LM5)

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Re: Force Recon (LM5)

Postby Lord Tenebrous on Sat Jun 22, 2019 3:16 am

Jan seems to know what she's doing here... Shaisha noted as the former military-woman took lead once more, and the group progressed quietly.
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Re: Force Recon (LM5)

Postby Dapper Dog on Sat Jun 22, 2019 3:23 am

Hilo Kyn.jpg
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Killer as it were was looking at a holo of a figure and speaking to him behind ray shielding in a chamber where two other twi’leks were loading containers of what looked liked explosives onto a transport speeder. On the opposite of the ray shielding stood three combat droids active and alert looking for dangers.

They had not noticed the recon team.
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Re: Force Recon (LM5)

Postby Lord Tenebrous on Sat Jun 22, 2019 3:59 am

The shielding would be troublesome, and Shaisha tried to see if there was any way for them to disable it...


---

OOC: Looking for a way to take out the ray shielding from our vantage point?
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Re: Force Recon (LM5)

Postby Jan Melmoar on Sat Jun 22, 2019 4:19 am

((Taking down the shielding and them going for a shock and awe might work? Maybe time for Rook to do his thing?))
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Re: Force Recon (LM5)

Postby Lt. Tyber Rook on Sat Jun 22, 2019 4:55 am

Ooc: if I zoom in with my scanner goggles (they operate like electrobinoculars per RAW) could I get a glimpse of the holoprojection they are speaking with?

And is there a panel where the ray shielding could be disabled, discretely?
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Re: Force Recon (LM5)

Postby Dapper Dog on Sat Jun 22, 2019 7:08 am

Lord Tenebrous wrote:The shielding would be troublesome, and Shaisha tried to see if there was any way for them to disable it...


---

OOC: Looking for a way to take out the ray shielding from our vantage point?

OOC: Going to need a Mechanics or Skullduggery check at Hard with two setback for distance an trying to stay hidden.
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Re: Force Recon (LM5)

Postby Dapper Dog on Sat Jun 22, 2019 7:09 am

Lt. Tyber Rook wrote:Ooc: if I zoom in with my scanner goggles (they operate like electrobinoculars per RAW) could I get a glimpse of the holoprojection they are speaking with?

And is there a panel where the ray shielding could be disabled, discretely?

He can zoom in and see a person in full armor with helmet in the holo, but holograms are notoriously low resolution for some reason in Star Wars.
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Re: Force Recon (LM5)

Postby Lt. Tyber Rook on Sat Jun 22, 2019 7:23 am

The Mandalorian slowly approached a control panel. Kneeling, armored fingers running over the panel, he licked his lips. Beginning to work, focusing on the task. Eyes flitting over to the twi'lek as he worked.

Perhaps it was the tension, maybe it was the distance, but he silently cursed as he failed to disable the device.

Hopefully no one noticed him.

Could I use the advantage so that no one notices the shielding is being tampered with?

LM5 - Force Recon - Disabling Ray Shield (Cunning 4, Skulduggery 2, Destiny Flip, Hard Difficulty, +2eS situational modifiers, -1eS ByPass Security): 3eP+1eA+3eD+1eS 0 successes, 1 advantage
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Re: Force Recon (LM5)

Postby Dapper Dog on Sat Jun 22, 2019 7:41 am

The device seems pretty well designed, it will either have to be destroyed with force or he will have to spend a great deal more time trying to disable and removing the redundant systems.

OOC: I need to know who is taking Malgus deal before we start.
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Re: Force Recon (LM5)

Postby Jan Melmoar on Sat Jun 22, 2019 7:47 am

(( For 5k Jan will take the deal :D ))
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Re: Force Recon (LM5)

Postby Lord Tenebrous on Sat Jun 22, 2019 7:48 am

They were still undiscovered, but the panel didn't seem to cooperate with Tyber. Preparing herself for an offensive, Shaisha passed one of her stun grenades over to Jan - the woman seemed like the type to know what to do with the device without being told.

---

OOC: Passing a Stun Grenade to Jan. Shaisha will take the Malgus bonus.
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Re: Force Recon (LM5)

Postby Lt. Tyber Rook on Sat Jun 22, 2019 7:52 am

Tyber cursed internally. Looking up, noting the rapidity of the way the explosives were being loaded, and then the others preparing for combat. His thigh armor opened up, and he quickly drew his multi-goo gun.

Pressing the nozzle against the seam in the panel, he depressed the trigger. The caustic, quickly expanding goo began to fill the crevices, bringing the temperature of the internal electronics up quickly. The system would smoke and spark as the goo went to work.

Ooclu: tyber is NOT taking Malgus' support.
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Re: Force Recon (LM5)

Postby Jaheem Abasi on Sat Jun 22, 2019 7:54 am

Jaheem saw that combat was imminent and unloved his saber from his belt and focused on the Killer preparing to assault him with the force as soon as the shielding dropped.

((Jaheem will take Malgus support))
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Re: Force Recon (LM5)

Postby Dapper Dog on Sat Jun 22, 2019 7:55 am

OOC: Initiative roll Cool.
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Re: Force Recon (LM5)

Postby Lord Tenebrous on Sat Jun 22, 2019 7:56 am

D5 Force Recon: Initiative: 2eA+1eF 2 successes, 1 Dark Side
ImageImageImage

Dark pip for Success (Foresee upgrade). 3 Successes

Soak: 4
Wounds: 12/14
Strain: 11/14
Ranged/Melee Defense: 4
Sense committed (earlier in the scene): Upgrades one attack once.
Last edited by Lord Tenebrous on Sat Jun 22, 2019 8:11 am, edited 1 time in total.
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Re: Force Recon (LM5)

Postby Jan Melmoar on Sat Jun 22, 2019 7:58 am

(( Day 5 Force recon cool initiative: 1eP+2eA 3 successes, 2 advantage
ImageImageImage ))

Jan is raring to go as she idly tosses the stun grenade in her hand up and down.
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Re: Force Recon (LM5)

Postby Jaheem Abasi on Sat Jun 22, 2019 7:58 am

D5 LM To hunt a Killer cool: 1eP+1eA 3 successes
ImageImage

Wounds 0/17
Strain 0/17
Ranged defence 3
Melee defence 2
Last edited by Jaheem Abasi on Sat Jun 22, 2019 8:06 am, edited 1 time in total.
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Re: Force Recon (LM5)

Postby Lt. Tyber Rook on Sat Jun 22, 2019 8:00 am

LM5 - Force Recon - Initiative (Presence 2, Cool 0): 2eA 0 successes, 1 advantage
ImageImage

Soak 4
Defense 1/1
Wounds 0/17
Strain 1/13

Will flip Destiny if attacked
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Re: Force Recon (LM5)

Postby Dapper Dog on Sat Jun 22, 2019 8:23 am

Image
“Kriff, to arms brothers… for the Eagle! For the Emperor!”

Image
Darth Malgus appeared from the hidden corridor behind the Killer his lightsaber igniting with crimson fire as he struck quickly ducking a clumsy strike. The Killer pawed at his seared, one of his lekku flopping on the ground.

The Killer screeched but stood if only barely as Darth Malgus brushed past towards the speeder.

OOC: The ray shields are down, the droids are at Medium and Killer and his allies the Twi'lek Thugs are at Long. Killer has Adversary 1 and Defense 1.

Killer suffers 15 wounds, Boost die to the next PC due to his cool entrance, 1 to Activate Critical Injury and then 3 more to increase by +30, free maneuver to move towards the speeder.

droid squad: 2eA 1 success, 2 advantage
ImageImage

Killer: 2eP+1eA+2eF 2 successes, 1 Light Side, 2 Dark Side
ImageImageImageImageImage

Twi'lek Thugs: 2#3eA 3 successes, 2 advantage 0 successes, 3 advantage
ImageImageImage
ImageImageImage

Unknown - Cool: 2eP+2eA 3 successes, 3 advantage, 1 Triumph
ImageImageImageImage

Darth Malgus - Lightsaber vs Killer: 4eP+2eA+2eB+1eD+1eC+1eS 3 successes, 7 advantage
ImageImageImageImageImageImageImageImageImageImageImage

Darth Malgus - Lightsaber vs Killer: 1d100+60 127
Darth Malgus - Lightsaber vs Killer: 1d10 9 - Gruesome Injury to Presence.

Init

Darth Malgus, 3 successes, 3 advantage, 1 Triumph
PC, 3 Successes, 2 advantages
NPC
PC, 3 successes
PC, 3 successes
NPC
NPC
NPC
PC, 0 successes, 1 advantage
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Re: Force Recon (LM5)

Postby Jan Melmoar on Sat Jun 22, 2019 8:44 am

((1 maneuever to close to short, another maneuver and 2 strain to true aim, now at 6/12. 4 soak, 4 defence))

"You know.....I used to love these things back in the military."
Jan flashes the rest of the team a wide smile before sprinting forward and lazily tossing the grenade in a long arc that landed it directly in the middle of the droid troop

"I'm a big fan of the-"
There is a satisfying 'BOOM' as the rep slides behind some barrels

"...There we go."
The droids start screaming and flailing in confusion as their sensors overload and chaos ensues

(( Day 5 Force Recon, throw stun grenade, true aim, Malgus boost: 4eP+1eA+2eB+2eD 4 successes, 9 advantage
ImageImageImageImageImageImageImageImageImage

2 advantage to activate blast, 3 to give 2 boost dice to Rook going next, 2 to give setback to the next NPCs and 2 to heal 2 strain if doable

4/12 strain))
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