Courtly Rules

Rules of the Game

Courtly Rules

Postby Dapper Dog on Mon Jun 03, 2019 3:57 am

Imperial Court

While court is not strictly regimented there are a few key procedures, one must make a request with the Emperor’s retinue before they can address him directly. This will usually be Servant Nine unless otherwise noted, addressing the Dark Council does not require permission though it is customary to bring the matter up to them previously before addressing it publicly. For a matter to be heard by the Dark Council one must be recognized by a member of the Dark Councilor to approach and make their request.

In general matters that put two Sith at odds or deal with the spheres the Dark Council controls should be brought before them, but one can take such matters to the Emperor. In the Court Forum there are two sub forums, one for the Dark Council and one for the Emperor, these are pubic to anyone in Court. All requests should be made in those respective forums. The general Court thread is for discussion and addressing the topic at hand.

Each court thread will have the following format:

Imperial Court
Agenda: This is the general topic that is being discussed for this session of court, this is not mandatory for all to address but those at court have a chance to influence what the powers that be decide.
Rules: This will outline any additional rules for Court that are needed.
Outcomes: This will list possible outcomes or aftermath for the possible decisions that could be made at court. This short blurb will be expanded either in play if needed but most likely post-game.
Mood: This will outline the mood of the court and may provide modifiers to rolls if needed.

Basic Rules of Court: Imperial movers and shakers can try and influence the decisions at court, either through a display of Influence, use of natural ability and skill, or even both if they feel it is important enough.

Players can make a Hard skill check of their choice while at court, those utilizing social interaction skills gain a boost die on their checks as this is a social arena; while those utilizing a Combat skill gain a setback die on their checks as that breaks the normal decorum, they also increase their Suspicion by 5.

Sith have a natural advantage at court and gain a free Advantage on this roll as they are a privileged class. Aliens, those not of human or pure blood Sith, gain a Threat to any roll they make.

Success here adds an Agenda point to the decision they are backing, and like cooperative rolls they can use two advantage to grant the next roller a boost die, and two threat grants the next roller a setback die. A Despair grants the next roller an upgrade to the difficulty of their check, while a Triumph grants an upgrade to the next roller’s skill check.

One can also spend 5 Influence to add an Agenda point to their decision, and this can be done in addition to rolling.

About 12 hours before day change the GM will tally the totals and announce the decision of the Agenda.

Just to reiterate it is not mandatory to engage in the Agenda even if at Court. In the case of a tie the GM will use a randomized method to determine the outcome.
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