Space Travel

Rules of the Game

Space Travel

Postby Dapper Dog on Tue Apr 16, 2019 5:05 am

Space Travel

At sublight speeds for sake of my sanity a ship can reach any location in a system in a single time slot short of a trip from Ziost to any location in system. So to go from Ziost to say a ship in orbit takes a single time slot.

If you arrive in a system via hyperspace then you can arrive at your destination in the next available time slot. So for example you travel to Korriban space which takes six hours due to your Astrogation and ship and you leave in the Early Morning you arrive in system in Late Afternoon, and then on Korriban in the Early Evening.

Hyperspace Travel

Travel between star systems tends to be far farther than sublight engines can provide in a timely manner. Thus ships rely on Hyperspace lanes and travel and to do this requires Astrogation (Intellect), now you do not have to roll you can rely on the systems and basic calculations to get you there in the standard time for some ships this could be a whole day of travel in hyperspace for distances in this game. If you are trying a jump in combat or in a dramatic situation you always have to roll.

  • Travel to the Korriban System takes 4 hours and the difficulty is Hard.
  • Travel to Dromund Kaas System takes 2 hours and the difficulty is Average.

Remember these times are for a x1 hyperdrive, so if you have a x3 hyperdrive triple the times, so travel to Makeb would take 12 hours at a standard roll. Now if you choose to roll you have the possibility of arriving faster or even landing on target so when you arrive you are in orbit of the target planet.

A single success is needed to be in the target system, failure… well… you end up somewhere, just not where you want to be. The GMs will confer and find you a fun spot. A Despair on this roll, even if successful will trigger something fun. If you get three successes or higher you arrive in orbit, if you arrive in Late Morning you can begin your thread on the target world in Late Morning instead of Early Afternoon.

A Triumph on this check cuts the final travel time in half after all reductions from Advantage or increases from Threat. Each Advantage can reduce the final travel time by 1 Hour and each Threat increases that time by 1 Hour, down to a minimum of 2 Hours, at least a time slot.

So for example Lord Roosk decides he needs to go to Dromund Kaas and makes an Astrogation check and gets only 1 advantage. He has a x3 Hyperdrive and arrives in somewhere in 5 hours time.

Astrogation to get to Dromund Kaas: 2eP+1eA+2eD 0 successes, 1 advantage
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