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Re: GM Questions

Postby Shelzais Sek on Fri Jun 14, 2019 7:24 am

It’s been pointed out to me that Varas Point has a casino! I guess I missed it because the Aurum Dawn subforum doesn’t have a description thread of its own. Are there any special rules for getting in and gambling there, or is it generally open to RP?
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Re: GM Questions

Postby Remmington Thalalas on Fri Jun 14, 2019 12:09 pm

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Re: GM Questions

Postby Col. Hala Moraal on Fri Jun 14, 2019 8:54 pm

Given we are halfway through D3 now, I don't really want to try and start that combat encounter now. Also, D3 activities have made most people who would be roped in unavailable (wedding, slaving event, aspirant test) and I don't want to stretch plausibility to assemble people who Hala or Tyber don't really know yet.

Would it be possible to try and do tracking/surveillance/prep work on Nuwazi instead? I appreciate our Dapperest of Dogs and do not want to stress you by kickstarting a combat thread with a just a little more than a day left in D3.
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Re: GM Questions

Postby Dapper Dog on Fri Jun 14, 2019 9:02 pm

The only way it would be a combat encounter is if you went in guns blazing.

But I am fine with tracking.
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Re: GM Questions

Postby Dapper Dog on Fri Jun 14, 2019 9:04 pm

Shelzais Sek wrote:It’s been pointed out to me that Varas Point has a casino! I guess I missed it because the Aurum Dawn subforum doesn’t have a description thread of its own. Are there any special rules for getting in and gambling there, or is it generally open to RP?

Generally just RP I am not doing gambling again, that got silly.
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Re: GM Questions

Postby Col. Hala Moraal on Fri Jun 14, 2019 9:05 pm

I sort of assumed that if I went up to her and asked her to come with me nicely that she would just tell me to get stuffed.
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Re: GM Questions

Postby Dapper Dog on Fri Jun 14, 2019 9:08 pm

Col. Hala Moraal wrote:I sort of assumed that if I went up to her and asked her to come with me nicely that she would just tell me to get stuffed.

I mean probably, but that isn't a combat encounter.
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Re: GM Questions

Postby Col. Hala Moraal on Fri Jun 14, 2019 9:18 pm

*nodnod*

Even for impolite versions of "asking nicely", so I'd moved past that point of the negotiations. It seemed like they would be very short. ;)
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Re: GM Questions

Postby Dapper Dog on Fri Jun 14, 2019 9:25 pm

Oki doki.
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Re: GM Questions

Postby Lord Tenebrous on Sat Jun 15, 2019 10:03 am

At what point does XP for a session kick in?

Curious in regards to whether we can spend it before Day 4
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Re: GM Questions

Postby Remmington Thalalas on Sat Jun 15, 2019 12:43 pm

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Re: GM Questions

Postby Xyll Vanth on Sat Jun 15, 2019 9:45 pm

I can't find it anywhere; but what are the rules on healing critical injuries? once per day? session?
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Re: GM Questions

Postby Jun-Tsu Farro on Sat Jun 15, 2019 9:56 pm

They linger until treated (via an item or medicine check), even if the effects of the critical injury have passed. (Core; p. 227)
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Re: GM Questions

Postby Dapper Dog on Sat Jun 15, 2019 10:07 pm

Should be once per day.
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Re: GM Questions

Postby Lucinia Malveaux on Sat Jun 15, 2019 10:31 pm

Dapper Dog wrote:The interior is pirate posh with a random assemblage of treasures and artworks pillaged from a hundred worlds have been assembled with various Nova Blade thugs and marauders watching the group make their way towards the source of power.

Standing under a crouched humanoid statue of aurum are six figures, well seven but the seven seems inconsequential even with his deliciously large hat.
Dread_Masters1.png

The Six figures turn to the approaching Sith. One spoke with a firm female voice behind her mask, “You stand before the Dread Masters, show proper obeisance and homage.”


What sort of roll/difficulty to know who these jerks are?
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Re: GM Questions

Postby Dapper Dog on Sat Jun 15, 2019 10:50 pm

The Dread Masters were six powerful Human Sith Lords who served the Sith Emperor for centuries as prophets, generals, and advisers. Their names were earned when they studied the power of the Phobis devices, artifacts that had driven even the most depraved Sith mad with terror. This power allowed the Dread Masters to destroy entire Galactic Republic fleets during the Great Galactic War; they had mastered the art of battle meditation to the point that they would inflict an awful, mysterious terror upon members of any given Republic cruiser. In order to avoid being compromised, they kept in constant motion in an Imperial dreadnaught that roamed the galaxy. With the help of an elite Republic Special Forces Division team, Jedi Knight Jaric Kaedan infiltrated the dreadnaught and captured the Dread Masters. The Jedi Order publicly announced that the Dread Masters were killed, but secretly they were imprisoned on Belsavis.

From Wookiepedia.
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Re: GM Questions

Postby Char Fin'le on Sun Jun 16, 2019 3:25 am

Come with it Now: The eagle demands action and if we must destroy what has been built so be it. Make a Skullduggery or Mechanics check to lead the masses on a tour of property destruction and looting!


Is there any difficulty to the check? Any Suspicion?
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Re: GM Questions

Postby Dapper Dog on Sun Jun 16, 2019 3:28 am

Fixed.
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Re: GM Questions

Postby Sylvain Torsin on Sun Jun 16, 2019 3:32 am

In the art gala event:

Can we assist our artist on their roll? Or if we do it ourselves can we have our sidekick/apprentice assist us on the roll?
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Re: GM Questions

Postby Dapper Dog on Sun Jun 16, 2019 3:33 am

Solo venture.
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