[Day 2 - EM to MM] Field Maneuvers - Following Orders
Posted: Mon Jun 10, 2019 4:51 am
Event Type: Bex Company
Influence Cost: None
Participants: Unlimited
Timeslots: Early Morning through Late Morning
Description: The Massassi trainees are doing maneuvers in the field and Bex has to keep them on task, a task easier said than done. Especially since of the squads decided they wanted to hunt big game and now are way off grid… does Bex follow orders and stay on task or do they break off and track down this wayward group and defy orders?
Rules: Players will need to decide if they are following orders or going after the Massassi squad that is off the grid. This is defined as Following Orders or Defying Orders; each has a separate track.
There are two threads one should be labeled Following Orders and the other Defying Orders. Post in the appropriate thread. Players need to accrue 15 Follow Order points to complete the mission or 20 Defying Orders to rescue the Massassi squad; it may be possible to complete both tasks.
Following Orders
Each of the Following rolls takes a time slot and the player can only make two rolls, but can only choose an option once. Every two advantage grants the next roll a boost die and every two threat grants the next roll a setback die. Triumph adds 1 point and Despair subtracts a point.
Staying on Course: The player makes a Perception or Survival check at Average with two setback due to white out conditions and cold weather.
Military Discipline: The player makes a Hard Leadership or Education check to keep the Massassi in line and on task.
Wild Life Management: The player can make a combat check at Hard or a Xenology check at Average to ward off the wild life.
Walk it Off: The player can make a Discipline or Medicine check at Average to treat injury or help the squad push through minor injuries.
Your are Here: The player can make a Core Worlds or Survival check to make sure they are going in the right direction.
This mission takes about four hours to complete. Meaning they are done after Mid Morning.
Rewards/Outcome: Rewards revealed after completion.
Influence Cost: None
Participants: Unlimited
Timeslots: Early Morning through Late Morning
Description: The Massassi trainees are doing maneuvers in the field and Bex has to keep them on task, a task easier said than done. Especially since of the squads decided they wanted to hunt big game and now are way off grid… does Bex follow orders and stay on task or do they break off and track down this wayward group and defy orders?
Rules: Players will need to decide if they are following orders or going after the Massassi squad that is off the grid. This is defined as Following Orders or Defying Orders; each has a separate track.
There are two threads one should be labeled Following Orders and the other Defying Orders. Post in the appropriate thread. Players need to accrue 15 Follow Order points to complete the mission or 20 Defying Orders to rescue the Massassi squad; it may be possible to complete both tasks.
Following Orders
Each of the Following rolls takes a time slot and the player can only make two rolls, but can only choose an option once. Every two advantage grants the next roll a boost die and every two threat grants the next roll a setback die. Triumph adds 1 point and Despair subtracts a point.
Staying on Course: The player makes a Perception or Survival check at Average with two setback due to white out conditions and cold weather.
Military Discipline: The player makes a Hard Leadership or Education check to keep the Massassi in line and on task.
Wild Life Management: The player can make a combat check at Hard or a Xenology check at Average to ward off the wild life.
Walk it Off: The player can make a Discipline or Medicine check at Average to treat injury or help the squad push through minor injuries.
Your are Here: The player can make a Core Worlds or Survival check to make sure they are going in the right direction.
This mission takes about four hours to complete. Meaning they are done after Mid Morning.
Rewards/Outcome: Rewards revealed after completion.