Elise was frustrated. And maybe a little crazed. The colonel has her hopping around all morning doing..... 'things'. Set up an encrypted channel, easy. Just push a couple buttons. Render a data set. Easy. Well, easy until she kind of blue screened her data pad and needed to spend the better part of the morning reloading it. She wanted to make sure she had the voice file properly rendered, but she didn't just want to stick it in a mainframe. Those were airgapped for a reason, and the Eagle data packet might contain some kind of worm.... Nope, she needed lots of cheap computing power that was risk free.
Hence her new, completely-totally-fine idea. She knew the colonel had a crate of DUM droids. And even better for her, it looked like she barely used them. The crate had been unsealed, but the seals were still in good condition and there was a fine layer of dust on top. Perfect. She popped open the crate and began interfacing her pad with this new bank of computing power she just repurposed. Besides, she would wipe the droids afterwards to prevent any possible breach of security. It was practically perfect... unless she overloaded them like last time. That might cause her to lose some of her spending money. Good thing she was really, really good at what she did and that wasn't going to happen. Probably. Shmaybe.
"Alright, I'm going to tag you....... Aurek, Besh, Cresh, Cherek, Dorn, and Esk. Shut up, I know it's not original. Good, good. Networking protocols engaged. Then I just access your port Aurek aaaaaand, here we go."
She didn't know how long this would take, so she popped the crate on a light sled and wheeled it back into her office so she could keep an eye on things while she had easy access to the caff machine. And a desk. She definitely needed her desk, so that she could drum her fingers on it. That would make this go faster. At least it hadn't blown up yet.
LM: Voice decryption, redux. Pit droids form a minion group(computers) size 6. Elise assists to provide her intelligence. Two boosts from networking. Difficulty destiny flip. difficulty increased by 1 for retry (now Hard): 4eP+1eA+2eB+1eC+2eD 2 successes, 3 advantage