[Day 1 - MM to MA] Papers, Please
Posted: Fri Jun 07, 2019 3:13 am
Papers Please
Event Type: Non-Combat, Game of Chairs, Bonus Event
Influence Cost: None
Participants: Unlimited
Timeslots: Mid Morning to Mid Afternoon
Description: Papers please.
Although not mandatory those that submit to additional screening will be thoroughly vetted and potentially cleared to access sensitive areas of the Empire. This will require navigating the labyrinthine halls of Imperial bureaucracy and make sure that all forms are filled out in triplicate, especially Form 33-4R-7, without that you can't even be cleared to fill out forms G56-9XQ or T55-7h and without a T55 how will you even be ready to fill out the G6-RY-788?
Sharpen your datapad and strap in because this is going to be a long morning.
Rules: First step, are you a Sith if so please enter the expedited line for Sith. Sith can skip Step 1 and Step 2 and report directly to Step 3. Every 2 advantage can give a boost die on the next roll and every two threat adds a setback to the next roll.
Step 1 – Submit Forms: This is a Knowledge Core Worlds or Knowledge Education check at Average with two setback dice due to the number of forms and protocols one has to deal with. Failing this step means they are missing crucial forms which increases the Difficulty of Step 2 to Hard.
Step 2 – Interview: This is a short one-hour interview with Customs and Public Security officers, this requires completing a Cool or Discipline check at Average with a setback due to the scrutiny, if an alien add another setback and if a non-Imperial citizen add another setback as well. Failing this step upgrades the difficulty of the next Step by one.
Step 3 – Formal Review: This is a review of the forms, roll 1d10 on a roll of 7 or higher you have miraculously completed every form correctly! You are done! If not then you need to correct your forms this requires a Deception, Knowledge Education, or Cool check at Hard. Succeeding at this roll means the player is done after the Late Morning slot.
Failing this roll the player is subjected to a more formal interview that lasts until Mid Afternoon before being released.
Rewards/Outcome: If completed the player is injected with a subdermal chip that will flush out of the system within two weeks time. While the chip is place, Suspicion is reduced by 10 points. If the chip is removed during play Suspicion is increased to 66 or increased by 10 whichever is higher.
Event Type: Non-Combat, Game of Chairs, Bonus Event
Influence Cost: None
Participants: Unlimited
Timeslots: Mid Morning to Mid Afternoon
Description: Papers please.
Although not mandatory those that submit to additional screening will be thoroughly vetted and potentially cleared to access sensitive areas of the Empire. This will require navigating the labyrinthine halls of Imperial bureaucracy and make sure that all forms are filled out in triplicate, especially Form 33-4R-7, without that you can't even be cleared to fill out forms G56-9XQ or T55-7h and without a T55 how will you even be ready to fill out the G6-RY-788?
Sharpen your datapad and strap in because this is going to be a long morning.
Rules: First step, are you a Sith if so please enter the expedited line for Sith. Sith can skip Step 1 and Step 2 and report directly to Step 3. Every 2 advantage can give a boost die on the next roll and every two threat adds a setback to the next roll.
Step 1 – Submit Forms: This is a Knowledge Core Worlds or Knowledge Education check at Average with two setback dice due to the number of forms and protocols one has to deal with. Failing this step means they are missing crucial forms which increases the Difficulty of Step 2 to Hard.
Step 2 – Interview: This is a short one-hour interview with Customs and Public Security officers, this requires completing a Cool or Discipline check at Average with a setback due to the scrutiny, if an alien add another setback and if a non-Imperial citizen add another setback as well. Failing this step upgrades the difficulty of the next Step by one.
Step 3 – Formal Review: This is a review of the forms, roll 1d10 on a roll of 7 or higher you have miraculously completed every form correctly! You are done! If not then you need to correct your forms this requires a Deception, Knowledge Education, or Cool check at Hard. Succeeding at this roll means the player is done after the Late Morning slot.
Failing this roll the player is subjected to a more formal interview that lasts until Mid Afternoon before being released.
Rewards/Outcome: If completed the player is injected with a subdermal chip that will flush out of the system within two weeks time. While the chip is place, Suspicion is reduced by 10 points. If the chip is removed during play Suspicion is increased to 66 or increased by 10 whichever is higher.