Suspicion
Posted: Sat Apr 20, 2019 5:27 am
Suspicion Ranks
Their are five ranks of Suspicion, from rank 1 to 100. The lower the Suspicion the more trusted one is. All players will start at 40 Suspicion and it will be further modified based on species, origins, and background. Returning characters may have a further adjustment based on past actions. No player will start below 31 Suspicion or above 65.
Above Suspicion (1 to 15): This is the lowest level of Suspicion and means the character is completely trusted by the Imperial authorities. This trust grants the player a free upgrade to any one roll in any event the character participates in. Also when providing Evidence of Sedition or Disloyalty they get a free Success on the attempted check.
Any increase of Suspicion at this level is doubled, and if a character ever rises above this rank they can never attain it again during the course of the game.
Trusted (16 to 30): At this level of suspicion, the character has no positive or negative modifiers to die rolls, but they are considered a just and loyal Imperial citizen or ally.
Untested (31 to 65): This is the default level of suspicion for most, and thus means that the Imperial eyes are watching their actions. They suffer an upgrade to the difficulty of their first roll in an event, and suffer a setback die when providing Evidence of Sedition or Disloyalty.
Marked (66 to 85): The character has done something to gain the eyes of the Imperial authorities, they are Marked and will not be welcome at Imperial Court and may even be excluded from public social events. The character suffers an upgrade to the difficulty of all skill checks in an event. Any attempt to provide Evidence of Sedition or Disloyalty must add an automatic failure to the roll.
A Marked character will probably be targeted for an interrogation by authorities as well, at least once per day. A Marked character seen in public with characters who have are Untested or lower grant those players a 5 point increase to their respective Suspicions.
Enemy of the State (86 to 100): At this level of suspicion the character cannot join any public events or Imperial Court and is hunted by Imperial authorities. If a player begins the game day at this rank then they will be targeted for "Neutralization." This is a certain death combat encounter, this can be avoided for the game day by expending 20 Influence.
At this level they cannot provide Evidence of Sedition or Disloyalty.
Their are five ranks of Suspicion, from rank 1 to 100. The lower the Suspicion the more trusted one is. All players will start at 40 Suspicion and it will be further modified based on species, origins, and background. Returning characters may have a further adjustment based on past actions. No player will start below 31 Suspicion or above 65.
Above Suspicion (1 to 15): This is the lowest level of Suspicion and means the character is completely trusted by the Imperial authorities. This trust grants the player a free upgrade to any one roll in any event the character participates in. Also when providing Evidence of Sedition or Disloyalty they get a free Success on the attempted check.
Any increase of Suspicion at this level is doubled, and if a character ever rises above this rank they can never attain it again during the course of the game.
Trusted (16 to 30): At this level of suspicion, the character has no positive or negative modifiers to die rolls, but they are considered a just and loyal Imperial citizen or ally.
Untested (31 to 65): This is the default level of suspicion for most, and thus means that the Imperial eyes are watching their actions. They suffer an upgrade to the difficulty of their first roll in an event, and suffer a setback die when providing Evidence of Sedition or Disloyalty.
Marked (66 to 85): The character has done something to gain the eyes of the Imperial authorities, they are Marked and will not be welcome at Imperial Court and may even be excluded from public social events. The character suffers an upgrade to the difficulty of all skill checks in an event. Any attempt to provide Evidence of Sedition or Disloyalty must add an automatic failure to the roll.
A Marked character will probably be targeted for an interrogation by authorities as well, at least once per day. A Marked character seen in public with characters who have are Untested or lower grant those players a 5 point increase to their respective Suspicions.
Enemy of the State (86 to 100): At this level of suspicion the character cannot join any public events or Imperial Court and is hunted by Imperial authorities. If a player begins the game day at this rank then they will be targeted for "Neutralization." This is a certain death combat encounter, this can be avoided for the game day by expending 20 Influence.
At this level they cannot provide Evidence of Sedition or Disloyalty.