Obligation
Posted: Sat Apr 20, 2019 11:26 pm
Obligation
So this game will use the Obligation rules as listed in Edge of the Empire, with some minor tweaks. Each player will begin with 5 Obligation, new and reprised characters. From there players can increase their starting Obligation, new players can use the options in the book up to 20 Obligation.
In addition, new and old, characters can get a ship for 5 Obligation. This will be a Light Freighter capable of space travel. Old Players cannot use the options for Obligation in Edge of the Empire but they can spend 10 Obligation for another 1250 credits if they so choose, again the cap is 20 Obligation for all players to start.
At the start of each session, which last 3 game days, the GMs will roll for Obligation.
The GMs will break the Players into small four man lists and roll a percentile to see if an obligation has activated. If an Obligation is activated then players have 1 less strain for as long as the Obligation is in effect for the session. This will also generate an event for the player that had the Obligation activated.
It will be possible to reduce or even gain Obligation in play. Obligation is up to the player and it can be Duty to your faction if you want to keep it simple or maybe you want to add a new wrinkle to your character go for it.
So this game will use the Obligation rules as listed in Edge of the Empire, with some minor tweaks. Each player will begin with 5 Obligation, new and reprised characters. From there players can increase their starting Obligation, new players can use the options in the book up to 20 Obligation.
In addition, new and old, characters can get a ship for 5 Obligation. This will be a Light Freighter capable of space travel. Old Players cannot use the options for Obligation in Edge of the Empire but they can spend 10 Obligation for another 1250 credits if they so choose, again the cap is 20 Obligation for all players to start.
At the start of each session, which last 3 game days, the GMs will roll for Obligation.
The GMs will break the Players into small four man lists and roll a percentile to see if an obligation has activated. If an Obligation is activated then players have 1 less strain for as long as the Obligation is in effect for the session. This will also generate an event for the player that had the Obligation activated.
It will be possible to reduce or even gain Obligation in play. Obligation is up to the player and it can be Duty to your faction if you want to keep it simple or maybe you want to add a new wrinkle to your character go for it.