[LM6 - Spaceport] Chasing the Dragon

Remote Mining Town in the Northern Reaches

Re: [LM6 - Spaceport] Chasing the Dragon

Postby Lord Tenebrous on Tue Jun 25, 2019 3:39 am

Shaisha immediately had a very bad feeling about this...


----

D6 Chasing the Dragon. Initiative + Foresee upgrade + Uncanny Reactions: 3eA+1eB+2eF 1 success, 3 advantage, 4 Light Side
ImageImageImageImageImageImage

Using Destiny to flip the pips to Dark, so Initiative is 5 successes, 3 advantages.

Wounds: 14/14
Strain: 14/14
Soak: 4
Ranged/Melee Defense: 4
Destiny to upgrade if attacked

Fetish of Fear: Out of turn incidental, enemy character attempting to move into engaged range with them to first make an Daunting Fear check. If the character succeeds, they can move as desired. If the character fails, they cannot perform the desired maneuver but can still perform another maneuver instead.
Last edited by Lord Tenebrous on Tue Jun 25, 2019 4:16 am, edited 2 times in total.
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Lt. Tyber Rook on Tue Jun 25, 2019 3:41 am

The Mandalorian raised an eyebrow as he began to move in...

LM6 - Chasing the Dragon - Initiative (Willpower 3, Vigilance 1): 1eP+2eA 0 successes, 1 advantage
ImageImageImage

Soak 4
Defense 1/1
Wounds: 0/17
Strain 1/13
Jetpack Speed 1
System Strain 0/3

Will use Destiny to upgrade defense if attacked
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Tyr on Tue Jun 25, 2019 3:48 am

Tyr’s hackles rose and he adjusted his grip on his lightsaber.


-
[D6 LM] Initiative (Survival, Racial): 1eP+1eA 0 successes, 2 advantage
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Kristal Serasai on Tue Jun 25, 2019 3:58 am

Day 6: Chasing Dragon | Initiative, Vigilance: 1eP+2eA 1 success, 3 advantage
ImageImageImage

Soak: 7
Melee Defense: +2
Ranged Defense: +1

Wound: 14/14
Strain: 1414
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Dapper Dog on Tue Jun 25, 2019 4:22 am

The hangar is quiet besides the sounds of droids working around the ship with plenty of crates for cover and tool boxes. A twi’lek male was sitting on a box eating a sandwich while a human female was working to hook up a coolant hose.

The ramp to the ship was down.

OOC: Wyrm has Adversary 2, Defense 2, Unknowns have Adversary 1 and Defense 1; they are unseen at this moment.

Cool - Hidden: 3#2eP+1eA 2 successes, 1 advantage 3 successes, 2 advantage 2 successes, 2 advantage
ImageImageImage
ImageImageImage
ImageImageImage

Cool - Hidden - Wyrm: 3eP 2 successes, 2 advantage
ImageImageImage

Init

PC, 5 success, 3 advantage
NPC
NPC
NPC
NPC
PC, 1 success, 3 advantage
PC, 0 success, 2 advantage
PC, 0 success, 1 advantage
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Lord Tenebrous on Tue Jun 25, 2019 4:36 am

Shaisha readied herself for trouble.

"Take this, LT." She whispered, passing him one of her two grenades. If he was anything like his former superior, he'd be better than herself at throwing.


----

Action: Activate Sense (once per round, when an attack targets Tenebrous, upgrade the difficulty of the pool once).
Maneuver: Activate Side-step (upgrade difficulty of all incoming Ranged Attacks by 1).
Maneuver (2 strain): Pass Stun grenade to Tyber.


Wounds: 14/14
Strain: 14/11
Soak: 4
Ranged/Melee Defense: 4
Sense (once per round, upgrade any attack once)
Side-step (upgrade difficulty of all Ranged Attacks once)
Destiny to upgrade if attacked
Fetish of Fear: Daunting Fear check when enemy character attempts to move into engaged. On failure, they cannot perform the desire maneuver.
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Dapper Dog on Tue Jun 25, 2019 5:05 am

Active cloaking flashes three times around the hangar as blaster bolts ring out, two find their mark while Tyr is missed. Over a loudspeaker a voice rings out, “I won’t go down easy… but I will keep it sporting, inside my ship is some Imperial Security officer who got too nosey… want to save him go ahead… but the ship is rigged to explode so don’t tarry.”

OOC: Sniper hits Lord Tenebrous for 17 wounds with a Critical Injury for the Triumph, allow players to adjudicate the Threat and Despair; Tyr is missed by the shot and using an advantage to boost next ally and 1 to notice a something about Tyber's jetpack. Kristal hit for 12 wounds and a Critical Injury and knocked prone.

Players will need to make an Average Perception check if they get two advantage on this check it can be done as a maneuver and they can spot the snipers who are cloaked. Players with Sense can reach out to Long range can use that instead so they can easily sense where the snipers are.

Mando-Snipes - Tenebrous - Long + Sidestep/sense/Destiny + GM Destiny + True Aim: 5eP+2eB+3eC+4eS 6 successes, 1 threat, 1 Triumph, 1 Despair
ImageImageImageImageImageImageImageImageImageImageImageImageImageImage

Critical Injury +20: 1d100+20 69 - Scattered Senses

Mando-Snipes - Tyr + GM Destiny + True Aim: 5eP+2eB+3eD 1 failure, 2 advantage
ImageImageImageImageImageImageImageImageImageImage

Mando-Snipes - Kristal + GM Destiny + True Aim: 5eP+2eB+3eD+1eS 0 successes, 5 advantage
ImageImageImageImageImageImageImageImageImageImageImage

Mando-Snipes - Kristal + GM Destiny + True Aim: 1eB 1 success, 1 advantage
Image

Critical Injury +20: 1d100+20 54 - Fearsome Wound

Init

PC, 5 success, 3 advantage
NPC
NPC
NPC
NPC
PC, 1 success, 3 advantage
PC, 0 success, 2 advantage
PC, 0 success, 1 advantage
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Lord Tenebrous on Tue Jun 25, 2019 5:14 am

Lightsaber flashed, deflecting away some of the bolts firing at them, but she couldn't stop them completely. A blaster bolt bounced back in the direction of the sniper, which only barely grazed his arm. If only they were closer.

----

Reflect + Soak to reduce damage 9
Wounds: 14/5
Strain: 14/8

Despair used to make the Sniper run out of ammo.
Threat used to inflict 1 Strain on the same Sniper. (cinematically it's almost like reflecting back at him!)
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Dapper Dog on Tue Jun 25, 2019 5:21 am

mando-snipes.jpg
mando-snipes.jpg (11.45 KiB) Viewed 9822 times

Beneath his helmet Simon Phoenix was lining up another shot when he noticed that he was dry and said to himself, “Kriff… guess I got to do this the hard way.

Blade responded, “I told you to check your ammo.”

Sydney added, “Focus, brothers.”
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Kristal Serasai on Tue Jun 25, 2019 5:49 am

As she strode forward with the team, she felt the bolt of the rifle and instinctively deflected it with her lightsaber. The concussive force of the interaction between the blade and the bolt sent her backward, on the ground, but she brushed the dust off the scorch mark upon her shoulder from the reflected blast.

Crossing so near her face the blast bolt scorched some of her face, blackening the cheek.

Soak 7 + Reflect Rank 2, -11 Damage.

Miscalculated in my question, 1 damage, crit still applies.

Wounds: 13/14
Strain: 11/14
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Lt. Tyber Rook on Tue Jun 25, 2019 6:01 am

When the shots fired, Tyber's scanner goggles flashed to thermal imaging. Eyes quickly looking to the hangar, he locked onto the targets. In an instant, his suit drew the multi-goo gun into his empty hand. Rocketing forwards, he made his way to one of the Snipers, Blade.

"Suc cuy'gar!" He yelled as he fired the multi goo gun as he came into short range of the mercenary. The high pressure nozzle fired, but the Mandalorian was well trained. But it was with such force, and the suddenness of the attack, Blade dropped prone (3 advantages), and the inspirstion would bolster his allies (1 advantage to add a boost die to the next allied character's check)

Incidental - Quick Draw Multi-goo gun
Maneuver - Perception to find cloaked snipers
Maneuver (2 strain) - Jetpack to Short Range of Blade, on the side away from the other two to keep them at long.
Action - Fire Multi-Goo Gun

Soak 4
Wounds 0/17
Strain 3/13
Defense 1/1
Jetpack Speed 1

Will flip Destiny if attacked

LM6 - Chasing the Dragon - Multi Goo Gun on Blade Mando Snipes (Agility 3, Ranged - Light 2, Short Range): 2eP+1eA+1eD 2 successes, 3 advantage
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Defensive tech replaces easy difficulty (Challenge + Setback): 1eC+1eS 3 failures
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Actual Result: 1 Failure, 4 Advantages

LM6 - Chasing the Dragon - Maneuver Against Active Cloaking (Cunning 4, Perception 1, +1eB Scanner goggles, Average): 1eP+3eA+1eB+2eD 3 successes, 2 advantage
ImageImageImageImageImageImageImage
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Tyr on Tue Jun 25, 2019 6:23 am

Tyr felt the shot zip past him, heard the rifles, smelled the wounds inflicted to the others, and his mind fragmented away. He ignited his orange-red lightsaber and looked for the source of the shot aimed at him. The cloaked Mandolorian was invisible to him, so he stalked in the direction that Tyber had fired his Go-Go-Gadget-Goo-Gun. Tossing his head back to howl wildly, his voice echoing against the metal surfaces, the Force rippling out from around him in a palpable wave.


---
Incidental: Ignite Saber
Manuever: Double Move to Medium (2 Strain)
Action: Improved Terrify

[D6 LM] A Challenge! (Imp Terrify, Coercion, Average, Force Talent, GM Destiny, Intimidating to Downgrade, Chitin Armour): 1eP+2eA+1eF+2eD 3 successes, 1 Dark Side
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Chitin Armour adds 1 Advantage.
Tyr Takes 1 Strain.

Up to 3 targets within Medium Range are Disoriented.
Use Force Pip to Immobilise the Sniper Tyber attacked.
1 Advantage to recover Strain.

---
Wounds: 21 (max 21)
Strain: 12 (max 14)
Defense: 0
Soak: 6

Fearsome: When becoming engaged with Tyr, make a Hard Fear check.
Military Belt Pouches (2): Vigor Potion (1), Stimpacks (3).
Will flip Destiny if attacked.
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Kristal Serasai on Tue Jun 25, 2019 6:32 am

Pushing herself up from the ground, Kristal Serasai brushed her shoulder off once more, thought of testing the seared nature of her flesh but thought better of it and proceeded forward toward the fighting with a menacing gait. Around her, she felt every movement, every direction, she would know if something was coming.

For the Force was hers, it was her right, she was Sith.

"You have made a mistake," she said, to her enemies though they were yet out of range of such words. Instead she simply approached closer to the sniper Tyber had revealed.

Action: Sense activated: Upgrade all attacks on Kristal twice.
Manuever: Stand
Maneuver: Move toward Tyber and Friend.
Destiny: Upgrade attacks targeting Kristal.

WT: 13/14
ST: 11/14
Defense: 2 Melee Defense, 1 Ranged Defense, 3 Upgrades to checks targeting Kristal.
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Dapper Dog on Tue Jun 25, 2019 6:35 am

OOC: Top of the round, beginning round 2.

Init

PC, 5 success, 3 advantage
NPC
NPC
NPC
NPC
PC, 1 success, 3 advantage
PC, 0 success, 2 advantage
PC, 0 success, 1 advantage
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Lt. Tyber Rook on Tue Jun 25, 2019 6:51 am

"To hell with this!" Tyber gritted his teeth. The thrusters of his jetpack flashed, kicking up debris and dust, with enough force that it highlighted the active cloaks of the mercenaries. (Triumph from maneuver to negate the active cloaks of all the snipers!)

Seeing them all revealed, he rocketed away from Blade, straight to the now revealed Sydney, taking an advantageous position!(2 advantages from the maneuver to do an immediate free maneuver, and rocket over to short range of Sydney Mando Snipes. Remaining 2 to add a boost die to Tyber's next check)

"Stick Around!" he yelled as he fired the goo. This time, the caustic substance expanded around the mercenary, before hardening like crash foam. (7 damage, 1 advantage to trigger Jury Rigged Ensnare 4, Sydney is immobilized (no maneuvers) for 4 rounds. To break out of the foam is a hard athletics check action)

LM6 - Chasing the Dragon - Multi Goo Gun on Sydney Mando Snipes (Agility 3, Ranged - Light 2, +1eB from advantages, Short Range, Adversary 1, Defense 1): 2eP+1eA+1eB+1eC+1eS 2 successes, 1 advantage
ImageImageImageImageImageImage


LM6 - Chasing the Dragon - Maneuver Against Active Cloaking (Cunning 4, Perception 1, +1eB Scanner goggles, Average): 1eP+3eA+1eB+2eD 5 successes, 4 advantage, 1 Triumph
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Wounds 0/17
Strain 3/13
Soak 4
Defense 1/1
Jetpack speed 1
SS 0/3

Will flip destiny if attacked.

Short range to Sydney, on the opposite side of the others to keep them at long range.
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Dapper Dog on Wed Jun 26, 2019 3:00 am

Sydney seeing he was grappled just fired his weapon back at his enemy at lands a solid blast, clipping the jetpack giving Tyber some lack of control as Phoenix activates his active cloaking and fades from sight. Blade took careful aim on Tyr and landed a solid blast while the Wyrm descended from above with his own jetpack and closed in on Tyber unloading a series of blaster pistol bolts many of them hitting home!

Behind the Imperial fighters they can hear the Public Security officers rushing to join them.

OOC: Hit Tyber for 15 wounds and using Triumph to cause the Jetpack to spin out of control due to damage. Players can choose Threat. Phoenix vanished from sight. Blade will shoot Tyr, hit for 16 wounds and will boost the next ally. Wyrm become visible as he descends from above with a jetpack and moves to medium of Tyber, but Long to everyone else and is in the air. Hit for 15 wounds and use Triumph to proc second hit for 15 wounds and use aan Advantage to recover strain.

Sydney vs. Tyber Short Plus Gm destiny: 4eP+1eC+1eS 4 successes, 1 threat, 1 Triumph
ImageImageImageImageImageImage

Phoenix Stealth Action vs Tyr: 3eP+1eB+1eC+1eD 3 successes
ImageImageImageImageImageImage

Blade vs. Tyr + true Aim +GM destiny: 5eP+2eB+3eD 5 successes, 1 advantage
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Wyrm vs. Tyber Two Weapons + Aim + GM destiny + player destiny: 5eP+1eA+1eB+1eC+2eD+1eS 5 successes, 1 Triumph
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Wyrm vs. Tyber Two Weapons + Aim + GM destiny + player destiny: 1eB 1 success, 1 advantage
Image

Init

PC, 5 success, 3 advantage
NPC
NPC
NPC
NPC
PC, 1 success, 3 advantage
PC, 0 success, 2 advantage
PC, 0 success, 1 advantage
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Lt. Tyber Rook on Wed Jun 26, 2019 3:12 am

The shots sent the Mandalorian scrambling, his jetpack flashing again. The sudden arrival of the Wyrm did him in.

His body slammed against the ground, dragging him along until the jetpack flared out.

He was down

Please roll a crit

Wounds: 33/17
Strain: 3/13
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Dapper Dog on Wed Jun 26, 2019 3:16 am

OOC: Critical Injury: 1d100 70
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Lord Tenebrous on Wed Jun 26, 2019 3:17 am

Shaisha shook her head. One of those bolts had hit too close to her ear, and her hearing and balance was a little off.

She slipped behind Kristal to watch the Steel Valkyrie's back, eyes alert from the Mandalorian who disappeared out of sight.

"I see him. North-west of us," she said to the other two.

The fallen LT would have to wait a little longer.


----

D6 Chasing the Dragon. Round 2. Perception to spot Phoenix: 1eP+3eA+2eD 3 successes, 2 advantage
ImageImageImageImageImageImage

1 advantage to recover 1 strain, 1 advantage to give 1 Boost to next ally.

Incidental: Draw stimpack from Military Pouch
Maneuver: Stim
Maneuver: Moving closer to Mandos (2 strain)
Action: Looking for Phoenix

Wounds: 14/10
Strain: 14/7
Soak: 4
Ranged/Melee Defense: 4
Sense (once per round, upgrade any attack once)
Destiny to upgrade if attacked
Fetish of Fear: Daunting Fear check when enemy character attempts to move into engaged. On failure, they cannot perform the desire maneuver.
Last edited by Lord Tenebrous on Wed Jun 26, 2019 4:00 am, edited 1 time in total.
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Re: [LM6 - Spaceport] Chasing the Dragon

Postby Tyr on Wed Jun 26, 2019 3:33 am

Tyr paid little attention as Tyber zipped away, instead closing the distance between himself and the Mandolorian called Blade. The man's shot struck Tyr deep, pain blooming outwards like a liquid flower. Saliva dropped from his chin, golden eyes flashing and wild, he snarled and chuckled and swung his lightsaber at the cowering sniper.


---
Tyr takes 10 Wounds after Soak

Manuever: Double Move to Engaged (2 Strain)
Action: Attack Blade

[D6 LM] Snicker-snack! (Lightsaber 2, Brawn 4, Average, Malgus Boost, Tenebrous Boost, Prone Target, Adversary 1, Defense 1, GM Destiny): 2eP+2eA+3eB+1eS+2eC 1 success, 4 advantage
ImageImageImageImageImageImageImageImageImageImage
2 Advantage to trigger Linked.
Tyr inflicts 9 Wounds (1 Success + 6 Lightsaber + 2 Prey on the Weak) with Breach 1 twice.
Blade must make a Hard Fear check if still alive.

2 Advantage to recover Strain.


---
Wounds: 11 (max 21)
Strain: 12 (max 14)
Defense: 0
Soak: 6

Fearsome: When becoming engaged with Tyr, make a Hard Fear check.
Military Belt Pouches (2): Vigor Potion (1), Stimpacks (3).
Will flip Destiny if attacked.
Sith Apprentice | Shistavanen | Batman Voice | Fearsome to Behold | Microchipped | DECEASED D9
Theme | Avatar | Description


My mind was lost in translation, and my heart has become a cold and impassive machine.

Equip: Chitin Armour, Thermal Cloak, Double-Bladed Lightsaber, Commlink, Datapad, Stimpacks
Ship: the Midnight Howl
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Tyr
 
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