[Day 2 - MA] Maid of Honor (Mayhem)

The Capital city of New Adasta on Ziost

Re: [Day 2 - MA] Maid of Honor (Mayhem)

Postby Kristal Serasai on Tue Jun 11, 2019 12:42 am

Upon leaving from the court processions Kristal took a walk through the streets of New Adasta, reports had come in to her ship about the movements of assets from many different factions within the Empire that were all concentrated in New Adasta.

Investigating this personally she kept a keen eye on what she thought she would find, but it was not the vehicle that came barreling down the road beside the many civilians on the streets. When the door opened to a man with a large repeating blaster leveled in his hands it took Kristal just a second to notice the uniformed officer nearby. Jumping, literally, into action the woman revealed her lightsaber scattering the crowd as a volley of blaster rounds began to make contact.

Standing between the volley and the blaster she deflected each that was most important, each that would have injured her or her unsuspecting charge. Seeing that it was useless, and they were wasting time, the vehicle quickly evaded retribution by speeding away, leaving nothing behind.

In the wake of the moment Kristal saw to the safety of the officer further, ensuring none other would make an attempt before he was somewhere safe.

Learning of the Event: Done by Knowledge Check via Ship Powerbase.

Identify the Target:
Day 2, Mayhem | For the Empire: Empire (Pass Hard Knowledge with Powerbase, Ship) Perception (Cunning) vs Average (Suspicion Difficulty Upgrade): 2eA+1eC+1eD 0 successes, 1 threat
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Bodyguard:
Day 2, Mayhem | For the Empire: Empire Failed Previous Check (Upgrade), Bodyguard: 1eP+4eA+1eC+1eD 4 successes, 1 advantage
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Event Success!
Lowered Suspicion by 5, Empire gains the benefit of Kristal's actions.
No damage taken.
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Re: [Day 2 - MA] Maid of Honor (Mayhem)

Postby Shelzais Sek on Tue Jun 11, 2019 2:05 am

The ping came in over the Clever Girl's comms. The ship was still registered under Zaahk's name--well, one of his aliases, technically--and while Shel had considered juggling the paperwork to get her officially changed over, it all seemed so tiresome. Besides, sometimes it was amusing when someone contacted her expecting to get hold of one of Zaahk's people. And sometimes... profitable.

Go to a specified location, plant a mystery object... okay, let's be real, it was almost certainly some kind of explosive device, but plausible deniability, right?... walk away with a pocket full of credits? Sounded good to Shel. Ziost was proving an expensive detour compared to the Outer Rim, after all.

There was something in there about fixing the device to a specific groundcar at a specific time, but Shel couldn't be bothered with fiddly details. All officers looked more or less the same to her anyway. Thing went boom, Shel looked cool walking away in her sleek tailored jacket and cape, and a few hours later delicious credits appeared in her account. Gravy.

D2 MA Mayhem--Step 0, learn about it, Streetwise Average, upgraded for Suspicion since it's the first roll: 3eA+1eD+1eC 2 successes, 2 advantage
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Success, carry forward 1 boost

D2 MA Mayhem--Step 2 for the Eagle kekeke, Perception average to find a target.: 1eP+2eA+2eD 2 failures, 3 advantage
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D2 MA Mayhem--Step 2 forgot a boost!: 1eB 0 successes
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Failed to pick a specific target! Advantage to look cool, I guess, since I can't use it to duck Suspicion on this roll.

D2 MA Mayhem--Step 3 Sow Chaos, Destiny flip, Skullduggery average: 1eP+3eA+2eD 4 successes, 1 advantage
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Chaos successfully sown (though specific target wasn't hit).

D2 MA Mayhem--Hard Deception, nobody saw me! That was some other Sith! (to avoid Suspicion). Influence active: 1eP+2eA+1eB+2eF+3eD 3 failures, 1 advantage, 3 Light Side
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Let's Be Ebil... flipping 1 destiny and taking 4 Strain to spend these 3 Light pips plus the Night of Terrors DS pip. Convert all 4 pips to successes, roll passed with 1 sux.

D2 MA Mayhem--Cool for strain recovery afterward: 4eA 2 successes, 3 advantage
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Final Tally:
Random Chaos x1
Suspicion +0
Conflict +3
Strain +2
Credits +2500
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Re: [Day 2 - MA] Maid of Honor (Mayhem)

Postby Remmington Thalalas on Tue Jun 11, 2019 2:35 am

Remmington manages to decode a message and discovers a time and location for an attack. He rushes to the scene as quickly as he can and looks around for the location. He finds the target inside a building about to get on a lift. He runs full tilt and nearly slips but makes it to the lift and then quickly diffuses the bomb in just the nick of time. He lets out a relieved breathe.


/ For the Empire!

Learning about attack.
Computers/Int @ Avg check from target list. Suspicion upgrade. 3eP+1eA+1eC+1eD = 1 Success, 1 Advantage
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Forgot Fatigue. +1eS = 0 Success
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No change.

Identify the Target.
Perception/Cunning @ Average. +1 Boost Scanner Goggles. Decoded message. 1eP+1eA+2eB+2eD = 3 Success, 1 Threat
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Forgot Fatigue. +1eS = +1 Threat
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3 Success, 2 Threat

Red Wire... Blue Wire?
Mechanics/Int @ Hard. Redoing roll. Permission from DD. +1 Boost Mental Tools. Fatigue. Inventor. Intuitive Improvements. 4eP+2eB+2eF+3eD+1eS = 5 Success, 3 Threat, 1 Light Side, 1 Dark Side
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Using Light for Advantage.
5 Success, 2 Threat

Target saved
-5 Suspicion
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Re: [Day 2 - MA] Maid of Honor (Mayhem)

Postby Dapper Dog on Wed Jun 12, 2019 5:15 am

OOC: Closed.
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Re: [Day 2 - MA] Maid of Honor (Mayhem)

Postby Dapper Dog on Wed Jun 12, 2019 5:47 pm

The Eagle’s cells move quickly butt he Empire is always ready and the quell much of the unrest… and the news is quick to provide a cover story saying this was all part of a Public Security exercise to keep the forces sharp. Darth Malgus due to his agents performance and seeing the situation they stopped opts to put more of his boots on the ground to aid against the Eagle, increased security presence in all sectors.

Jo’ren got his target but failed to notice the partner who got onto a high speed rail and planted a bomb, this takes out the rail system in the region and will make travel difficult within New Adasta with constant delays and rerouting. This will work out to a setback die for any action in New Adasta due to frustration with the travel system, overcrowded streets and fear. (Despair)

Lucinia suffers mild bit of conscience when she sacrifices herself for another. (Gains 3 Conflict).

Alister, Xyll, and Hala are all hailed as top performers in the Security Exercise and even get on the news briefly in a Spotlight called Local Heroes. (Gain +5 Influence due to Triumph).
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