[Day 7 - MM] Challenge the Icy Queen

Protected by repulsor fields, these black sand beaches are kept quite comfortable for visitors all year round

[Day 7 - MM] Challenge the Icy Queen

Postby Dapper Dog on Fri Jun 28, 2019 12:20 am

The Ice Queen Challenge
Event Type: Bonus Event
Influence Cost: None
Participants: Unlimited (Beach is open all Day to Everyone)
Timeslots: Mid Morning

Description: The Ice Queen festival is a chance to enjoy the beaches and challenge the dangerous waves of the sea in a contest of sport and grit. Using lightweight shaped boards one can surf on the ice-cold waves and attempt to dazzle the crowd with their ability to do deft defying stunts and survive the waves.

Those that excel are named Knights of the Ice Queen!

Rules: Players have three stages, well the first is optional, but highly encouraged. Players are assumed to be wearing bodysuits or swim suits for this endeavor.

The Zen of Waves (Optional)

The player can make an unaided Survival or Education check at Average. Every success can be used to add advantage to one of the rolls below and a Triumph can add a success.

Catch the Wave

The player makes a Hard Athletics check with a setback due to the size and strength of the waves to properly catch the wave, if they fail this step, they can proceed but upgrade the difficulty by one for the next step.

Advantage can be used in the following ways 2 advantage to give a boost die to the next roll or 2 advantage to grant a Style Point, these can be selected multiple times. Every 2 Threat grants a setback die, while a Triumph grants 2 style points regardless of success or fail; while a Despair means the player wiped out and cannot continue.

Master the Wave

The player must now make a Coordination check at Hard and try to pull off some fun tricks to wow the crowds. Again every 2 advantage to grant a Style Point, these can be selected multiple times. Every 2 Threat means suffering one strain, while a Triumph grants 2 style points regardless of success or fail; while a Despair means they suffer an accident and lose 3 style points.

Players that succeed on this roll and score five or more style points are named a Knight of the Ice Queen!

Rewards/Outcome: TBD
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Dapper Dog on Fri Jun 28, 2019 12:24 am

OOC: Will spend Destiny on first 10 players on the Catch the Wave portion.
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Char Fin'le on Fri Jun 28, 2019 2:01 am

"Master Char, are you sure that this is a wise idea? You have several other engagements" L0-R3 gives his supposed "master" a quizzical look, or what counted as that for a droid.

"Lo, if I die, it will not be regretted the waves that I failed to catch. Besides, I have the chance to do some research!" Char is looking on the datapad, studying the recent geological surveys, weather reports and surf conditions. "You know me!"

Challenge the Icy Queen-Zen of the Waves-Destiny and Suspicion Upgrades: 5eA+2eC 3 successes
ImageImageImageImageImageImageImage

Char swims out into the icy water, trying to ignore the bone deep cold.

"Catch a riiiiide"

Challenge the Icy Queen-Catch the Wave-Hard Athletics-using 2 successes as boost: 2eA+2eB+3eD 2 successes, 1 threat
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Challenge the Icy Queen-Impress the Crowd-1 Boost from success used: 2eA+1eB+3eD 4 successes, 5 threat
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Char finishes the course, and doesn't manage to wipe out, but the last few waves rattle his nerves, and gets back to shore without making too much of a scene
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Lord Jo'ren Rath on Fri Jun 28, 2019 2:02 am

Jo'ren rocked up in his Speedos. He was only wearing them because Shaisha had told him the Empire wasn't ready for his naked body on a board.

Looking up and down the beach he nodded. Waves. Check! Crowds. Check! Board. Check! Sense of adventure. Come on!

Somehow he managed to stay on the board despite the turbulence. He wasn't exactly doing tricks as much as wrestling the board and the sea into submission. It wasn't pretty but it was mesmerising.

Then he managed to do something completely unheard of. Although by all rights he should have wiped out, Jo'ren surfed clean into a wave, went straight through it, stayed on his board, and did a flip.

It was incredible. A total failure by the normal rules of the game, but he looked pretty stylish doing it. In Speedos. They were probably still on after all that...

Rolls
Day 7. MM. The Zen of Waves. Average Survival: 2eA+2eD 0 successes, 2 advantage
ImageImageImageImage
Advantage for boost die on next step.

Day 7. MM. Catch the Wave. Hard Athletics. Boost. Setback. Dapper upgrade 1: 2eP+3eA+1eB+1eC+2eD+1eS 4 failures, 5 advantage
ImageImageImageImageImageImageImageImageImageImage

Advantage for +2 style points

Day 7. MM. Master the Wave. Destiny upgrade. Suspicion upgrade. Difficulty upgrade.: 3eP+1eC+2eD 1 failure, 4 advantage
ImageImageImageImageImageImage

+2 style points

Fail, but finishes with 4 style points!
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Jan Melmoar on Fri Jun 28, 2019 2:26 am

((Bought information for one success on the knowledge test with suspicion upgrade))

"M'am....this is a surfboard...think of it as an unpropelled board you have to stand on."
"Uh-huh" Jan looks it over "....This is a beach thing?"
"It's a beach thing"
"Then I shall master it!"

Jan fails to master it, she and her board wobbling dangerously on the lip of a wave

(( Day 7 Challenge the Ice-Queen, catch the wave, one upgrade from Dapper Destiny: 2eD+1eC+2eA+1eS 1 failure
ImageImageImageImageImageImage ))

"Frak frak frak....okay...okay...I just got to stay steady and...is that a rock?"

Both rep and board conduct some fairly desperate if stylish manoeuvres to avoid said rock, it's unclear if they wipe out or not....

((Day 7 Challenge the Ice-Queen, Master the wave, destiny to upgrade once: 3eD+1eP+4eA 2 successes, 3 advantage
ImageImageImageImageImageImageImageImage

Master the wave, forgotten difficult upgrade: 1eC 2 failures
Image ))
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Alister Dravvad on Fri Jun 28, 2019 2:55 am

Alister was rather confused on how he got roped into beach activities. Hadn't he swore off this sort of thing already? Still if he was going to attempt it, he should at least know the basics. It was just physics right?

Sadly Things didn't go nearly as well as he planned, and the attempt was rather disatrous to say the least. He ended up breaking hsi board on a rock and ending up more then a bruised.

- 3 style points >.>

The icy queen, zen of the waves, education: 2eP+3eA+2eD 5 successes, 2 threat
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The icy queen, catch the wave, athletics with 3 advantages + 1 setback, threat: 2eA+3eB+3eD+2eS 3 successes, 2 threat
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0 Success, 1 Threat

The icy queen, master the wave, athletics with 2 advantage: 2eA+2eB+2eD+1eS+1eC 1 success, 2 threat
ImageImageImage]Image
replacement dice: 1eC 1 failure, 1 Despair
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0 success 1 Despair
Last edited by Alister Dravvad on Fri Jun 28, 2019 10:17 am, edited 2 times in total.
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Lord Tenebrous on Fri Jun 28, 2019 3:28 am

Jo'ren somehow convinced Shaisha to give this a try as well after she had watched his performance. "Alright, alright... but I blame you if my swimwear slips off!"

She got a very good read on the waves, understanding the mechancis of how she should try to take advantage of the momentum at the right time.

And as she started to ride the wave, she was doing very well. She was even laughing and smiling because it was a new kind of thrill she hadn't tried before.

At some point she managed to elegantly be wiped off her board.


---------------------


D7 MM EVENT: Zeh Zen of Vawes. Survival.: 4eA+2eD 5 successes, 2 advantage
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D7 MM EVENT: Katch zeh vawe! Destiny upgrade both ways. Athletics. Conditioned removes setback: 2eP+1eC+2eD 1 success
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4 advantages from Roll 1 converted to 2 Boosts.

D7 MM EVENT: Mazter zeh vawe! 2 Boosts from advantages.: 2eA+2eB+3eD 1 failure, 2 advantage
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Advantages converted to 1 Style point. :D
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Shelzais Sek on Fri Jun 28, 2019 3:39 am

Shelzais turned up at the beach in a white swimsuit rather better suited to a pinup calendar than a surfing competition. Sure, the water might be icy, but what even was the point of going to the beach if you were going to cover up? And anyway, what could be a better use of a Sith Pureblood's natural hardiness?

She didn't know much about the sport, but at least managed to look cool as a big wave knocked her board from under her feet. Pouting, she clambered back on and flopped onto her back to ride the back half of the wave in to shore, kicking her feet up in the air as she floated to amuse herself and the onlookers by showing off her well-turned legs.

---
Zen of the Waves: Fail, but 3 advantage. Boost to next roll?
D7 MM--surfing! step 1, average Survival: 3eA+2eD 1 failure, 3 advantage
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Catch the Wave: Turbo fail, but spend 2 Advantage for 1 Style Point
D7 MM--surfing! step 2, hard Athletics, GM destiny, boost from last roll: 2eA+1eB+1eC+2eD 4 failures, 3 advantage
ImageImageImageImageImageImage
D7 MM--surfing! forgot the setback in step 2: 1eS 1 failure
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Master the Wave: Success with a Triumph! +2 style points. +1 strain for the Threat.
D7 MM--surfing! step 3, hard Coordination, upgrade from biffing the previous step, player destiny flip 'cuz why not.: 1eA+1eP+1eC+2eD 1 success, 2 threat, 1 Triumph
ImageImageImageImageImage

Finish with 3 style points and one actually successful roll!
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Dayana Valthren on Fri Jun 28, 2019 7:15 am

Dayana had tons of swimsuits but none were particularly suited for the occasion. Still, she strode out with the confidence that many had come to expect of her.

The results were less than exemplary.

By the end of the ordeal, Dayana simply patted herself down and retained her composure. She had her dignity, at the very least.

---

D7 MM Step 1: Education: 3eA+2eD 1 success, 1 advantage
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D7 MM Step 2: Athletics, GM Destiny, Upgrade from Above Suspicion: 1eP+1eA+2eD+1eC 2 successes, 3 threat
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D7 MM Step 2 Forgotten Setback: 1eS 1 failure
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Total of 1 success, 3 threat.

D7 MM Step 3 Coordination, Setback from Step 2: 1eA+3eD+1eS 0 successes, 2 threat
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Use Step 1 roll to make it 1 Threat.

Total of... no style points?
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Lucinia Malveaux on Fri Jun 28, 2019 8:50 am

Lucinia had seen other people do it. She had seen Jan do it rather well. Surely she could do it too, right?

But she didn't quite expect just how crowded it would be at the beach. Families were everywhere. People having fun. Children having fun. It was terrible! Perhaps that was why, instead of focusing properly on the waves, Lucinia glowered darkly at those around her.

While Lucinia's form was slender, the Force was with her. Even while surfing. With almost unnatural athleticism, she hauled herself atop the surfboard, just as it came in. Her green eyes were wide as she began to move. Red lips curled upwards, a victorious glint in her eyes. Perhaps she could try jumping...

"Whoops!" Lucinia was graceful enough to turn it into a very stylish dismount. But as she went over the wave, her surfboard kept going, and she did not. The surfboard flew gracefully forward, skidding into the surf. Lucinia... well, at least she floated.

"Blast." She muttered quietly as she walked back to shore. Raising one hand, she clenched a fist, and a nearby sandcastle crumpled.

At least that made her feel better.

------------------------------------------------------------------------------------

Zen of Waves, education: 1eP+3eA+2eD 0 successes, 2 advantage
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Catch the Waves, athletics, boost from last: 2eA+2eF+1eS+3eD 1 failure, 2 Light Side, 2 Dark Side
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Catch the Waves, real difficulty: 1eC+2eD 4 failures, 2 threat
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Inital net: 5 failures, 3 adv, 2 light, 2 dark
Spending Destiny and 2 wounds to make that 5 failures 8 advantage, 4 style points!

Master the Waves, athletics, boost from last: 2eA+3eD 0 successes, 2 advantage
ImageImageImageImageImage
Master the Waves, real difficulty: 1eC+2eD 2 failures, 2 threat
ImageImageImage

Nada

FINAL: FAILURE, 4 style points
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Xyll Vanth on Fri Jun 28, 2019 2:57 pm

Xyll was technically able to finish the course without falling on her ass... but she didn't exactly manage to do anything to make her look awesome while doing it. Oh well. At least she was having fun, skimming across the waves.

Education check, dd and suspicion upgrades: 3eA+2eC 1 success, 1 advantage
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Athletics, ally boost: 2eA+1eB+3eD+1eS 3 successes, 3 threat
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Coordination, setback: 2eA+3eD+1eS 1 success, 2 threat
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Passed, but not enough advantage generated for any style points.
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Xal Kimlya on Fri Jun 28, 2019 7:48 pm

Everything was a little different now. For most of his life, Xal had been driven towards a specific goal, to establish a lasting legacy through his brilliant mind. He still intended to do that, but he now had much more time to accomplish it. So, he could allow for a few more distractions, to have a little fun.

He watched the waves, assessing their power and considering his chances. He wouldn't drown. His protection ring would ensure that. This could be interesting.

It was interesting, if not at all impressive. It was clear he had never done anything like it before, but it was a good effort. It may have even been fun.

- - -
[Day 7 - MM] Challenge the Icy Queen, The Zen of Waves, Average Education, Destiny Upgrade: 3eA+1eP+1eD+1eC 0 successes, 2 advantage, 1 Triumph
ImageImageImageImageImageImage

[Day 7 - MM] Challenge the Icy Queen, Catch the Wave, Hard Athletics, Waves Setback, Advantage Boost, Triumph Success: 2eA+1eB+3eD+1eS 0 successes, 1 advantage
ImageImageImageImageImageImageImage
1 Success, 1 Advantage (I forgot about the Triumph)

[Day 7 - MM] Challenge the Icy Queen, Master the Wave, Hard Coordination, Failure Upgrade: 2eA+2eD+1eC 3 failures, 3 advantage
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[Day 7 - MM] Challenge the Icy Queen, Master the Wave, Should Not Have Been Upgraded: 1eD 0 successes, 1 threat
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2 Failures, 2 Advantage

1 Style Point
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Lord Bellious on Fri Jun 28, 2019 11:42 pm

Was Lord Bellious cut out for surfing? We were about to find out, though she already great in the surfing suit.

It looked like she was at the least one with the sea. Probably an outcome of conditioning herself of living by the sea here on Ziost. Twi'leks are dry land creatures, no?

MM7. Zen of Waves.: 3eA+1eC+1eD 3 successes, 2 threat
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[3 Advantages, 2 Strain]

Now that the wave was coming, she recalled the wind conditions she discussed with Razzya in the morning. The irritant of her feet getting cut on a sharp stone was used to fuel her with a stronger drive. When the wave came, she slid right onto it and there she went, her lekku fluttering on the wind in spray!

MM7. Athletics. Enhance. Ritual. Using 3 Advantages. Ally Boost.: 2eA+2eF+3eD+1eS+1eB 1 failure, 1 advantage, 1 Light Side, 1 Dark Side
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[2 Pips into Successes, 3 Wounds, 4 Advantages into 2 Style Points]

Now, could she master the waves? It was hard... simple joy and exuberance swept her up, and though her twists and turns drew cheers from the audience, her ice queen credentials were not sufficient.

MM7. Coordination. Enhance. Ritual.: 3eA+2eF+3eD 1 success, 2 threat, 3 Light Side
ImageImageImageImageImageImageImageImage

[Pip to alleviate 1 threat]

Result: Success with 2 Style
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Mahr on Sat Jun 29, 2019 12:36 am

Mahr was there on the beach with the waves caressing his feets and the wind his face. Looking over the horizon he gazed at the vast ocean. He looked pensive, contemplative...

He had no effing clue of why he was doing there

He grabbed a board, caught a wave and got wet...Imperial culture was dumb

Zen te waves, survival, suspicion upgrade: 1eD+1eC+2eA 3 failures, 1 threat
ImageImageImageImage

Catch the wave: 3eD+1eP+5eA+1eS 3 successes, 4 threat
ImageImageImageImageImageImageImageImageImageImage
Master the wave: 3eD+2eA+2eS 1 failure
ImageImageImageImageImageImageImage
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Remmington Thalalas on Sat Jun 29, 2019 9:42 am

Remmington was told by the doctor to take it easy after his arm healed up. So of course he is going to join into a surf competition in ice cold water. He tries to examine the waves to get the right feel for it but is just shy of fully grasping the wave in the right away. He gets to the top of the wave and goes for a stunt but ends up wiping out. Well at least he may be able to use this for a future swimsuit calendar.


/ The Zen of Waves.
Education/Int. 4eA+2eD+1eS = 0 Success, 3 Advantage
ImageImageImageImageImageImageImage
Advantage to give Boost next roll.

Catch the Wave.
Athletics/Brawn. 1eP+2eA+1eB+2eF+3eD+1eS = 1 Success, 1 Threat, 2 Light, 1 Dark
ImageImageImageImageImageImageImageImageImageImage
2 Light for Advantage. Total = 1 Success, 1 Advantage

Master the Wave.
Coordination/Agility. 2eA+3eD = 1 Failure, 1 Threat
ImageImageImageImageImage

Wipe out.
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Re: [Day 7 - MM] Challenge the Icy Queen

Postby Lt. Tyber Rook on Sat Jun 29, 2019 10:33 pm

To a Mandalorian, their armor is their identity. He had tried to argue his way into wearing it while surfing, yet it simply wasn't there. Still, he opted to give it a shot in the body glove.

It did not end well. He only managed to at least stay on his feet, but it did not impress, least of all impress him.


MM7 - Challenge of the Icy Queen - Zen of the Waves (Cunning 4, Survival 0, Average Difficulty, Suspicion Upgrade): 4eA+1eC+1eD 0 successes, 1 advantage
ImageImageImageImageImageImage

MM7 - Challenge of the Icy Queen - Catch the Wave (Brawn 2, Athletics 0, Hard Difficulty, Setback): 2eA+3eD+1eS 1 failure, 2 threat
ImageImageImageImageImageImage

MM7 - Challenge of the Icy Queen - Master the Wave (Agility 3, Coordination 0, Hard Difficulty, Upgraded once from previous failure, Setback from threat. Destiny upgrade): 1eP+2eA+1eC+2eD+1eS 1 failure, 1 advantage
ImageImageImageImageImageImageImage

Final Result: Nada
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