Remmington Thalalas wrote:I like that he has a lot of riot suppression and non-lethal weaponry.
What made you decide to go that route? Where did you get that equipment or were they something you tinkered and made yourself?
Less than lethal. The only absolute non lethal weapon he has are the brace of stun grenades I bought to deal with minions.
My decision was solely based on mechanics. The first version I had of Tyber was a Skip Tracer/Martial Artist. The premise was to go crit fishing and always choose the stagger till end of opponents next turn crit.
But that proved unreliable, and I started getting the feeling I would be disappointed in playing the martial artist. So I started looking at the other specs. Having never played a Bounty Hunter, ever, I hadn't really explored them.
Then I read the long text on Jury rigged. Most people use it to lower crit, or the ever popular autofire for 1 crit and murder everyone approach.
What happened if I applied it to a different use. Ensnare called to me. And the goo gun has the highest ensnare rating, I believe, at 4.
The goo gun is cheap (and the attachment that gives more damage, plus access to more ranks of disorient and add burn) is super cheap.
And then outfitting the armor with its two attachments (strength enhancing system and integrated holsters), a picture came to mind. A special forces officer who focused on retrieval and live capture of assests.
The jetpack was thrown in as a wish, since I could get ranks in piloting planetary cheaply (i.e. 2 ranks free). And now I had a character who played with the maneuver/action economy.
All the equipment came from sourcebooks.
Goo Gun in special modifications
Harpoon gun in no disintegrstions
Armor and holsters in ND.
And knowing I wad going to lean heavily into someone hunting the Eagle, all this capture tech made sense.