The fury is far too much for the Eagle Bois as one falls with ease!
The eagle Buddy Bois continue inside the structure leaving their leader behind to complete the mission! The group that Mahr savaged move back and fire their blasters at him putting him in a bad spot as many blasts find home on the massassi! The group not savaged by him also unleash blaster fire dealing a serious injury!
OOC: One thug is out in Group Mahr and one is down to 2 wounds, the other two are still alive! Eagle Buddy Bois continue to move, then Action to Move to Extreme range from everyone but Tyber who is at Medium, almost Long. Squad Mahr don’t like this one bit and move away from him and unload at Short range!
Hit Mahr for 12 wounds and use 2 advantages to add a setback to Mahr’s next action! Squad Not Mahr is also going to shoot at Mahr as he is at Short to them! Team Not Mahr hit Mahr for 14 wounds and a Critical Injury with their Triumph!
Ranged Heavy Vs. Mahr + Boost:
2eP+1eB+1eD+1eS 1 success, 2 advantageRanged Heavy Vs. Mahr + Aim:
2eP+1eA+1eB+1eD+1eS 3 successes, 1 TriumphCritical Injury:
1d100 81 - Winded cannot voluntarily use strain.
Initiative OrderPC 4 successes
NPC
PC 2 successes, 2 advantage
NPC
NPC
NPC
PC 1 successNPC
NPC
PC 0 successes, 2 advantage