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Re: GM Questions

Postby Jaheem Abasi on Thu Jun 13, 2019 1:01 pm

For step two of the dark side mastery does our natural soak apply to the damage rolls?
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Re: GM Questions

Postby Dapper Dog on Thu Jun 13, 2019 2:25 pm

It does not.
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Re: GM Questions

Postby Sinea Okatesh on Thu Jun 13, 2019 3:17 pm

Sinea Okatesh wrote:Who could provide access to the ancient temple in Dromund Kaas? Or can I try sneaking in?


Might have been missed in the page switch :)
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Re: GM Questions

Postby Dapper Dog on Thu Jun 13, 2019 4:45 pm

Sinea Okatesh wrote:
Sinea Okatesh wrote:Who could provide access to the ancient temple in Dromund Kaas? Or can I try sneaking in?


Might have been missed in the page switch :)

It's less restricted and more, we just don't go there but you are welcome to try and investigate.
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Re: GM Questions

Postby Sylvain Torsin on Thu Jun 13, 2019 8:08 pm

Can we do like holocalls (threads) and stuff (in normal timeslots) while in transit from planet to planet?
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Re: GM Questions

Postby Jaheem Abasi on Thu Jun 13, 2019 9:07 pm

Also question about step 3 do you need to still be standing after touching the orb or simply still be alive? You defined survive as still standing for step 2 and I didnt know if the same definition applied on step 3.
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Re: GM Questions

Postby Dapper Dog on Thu Jun 13, 2019 11:42 pm

Jaheem Abasi wrote:Also question about step 3 do you need to still be standing after touching the orb or simply still be alive? You defined survive as still standing for step 2 and I didnt know if the same definition applied on step 3.

Just alive.
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Re: GM Questions

Postby Lucinia Malveaux on Fri Jun 14, 2019 12:02 am

viewtopic.php?f=43&t=550&view=unread#p6299

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Re: GM Questions

Postby Dapper Dog on Fri Jun 14, 2019 12:03 am

1 red and 1 purple and a setback as it is their turf.
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Re: GM Questions

Postby Lord Tenebrous on Fri Jun 14, 2019 12:29 am

Can the Night of Terrors' Dark Pip be used multiple times on a single roll?

Because it's 1 DS pip on a single Force roll (regardless of FR) right?
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Re: GM Questions

Postby Dapper Dog on Fri Jun 14, 2019 12:34 am

No, if this is for Bellious there was a misunderstanding on a ruling and for my peace of mind that was th simplest solution, but no you cannot.

Just 1 extra dark pip.
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Re: GM Questions

Postby Lord Tenebrous on Fri Jun 14, 2019 12:42 am

Now you crushed my dreams at the Aspirant event! :cry:
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Re: GM Questions

Postby Dapper Dog on Fri Jun 14, 2019 12:43 am

Lord Tenebrous wrote:Now you crushed my dreams at the Aspirant event! :cry:

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Re: GM Questions

Postby Lord Tenebrous on Fri Jun 14, 2019 1:14 am

Next the player must make a Force + Discipline, Force + Lore, or Force + Cool check at Hard and must generate a total of six successes and 6 Dark Side Force Pips; Triumph count as two successes. Despair removes a success. Every two threat means the player suffers a strain. Every two Advantage means the player can try and recover a strain or add a boost die to the next roll.


Does that mean I go into negatives? I kinda hit a Despair on my first roll. :lol:
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Re: GM Questions

Postby Dayana Valthren on Fri Jun 14, 2019 1:17 am

As it were for Valuable Facts... If I do use it, does that take the Suspicion upgrade to first roll?
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Re: GM Questions

Postby Dapper Dog on Fri Jun 14, 2019 1:51 am

No.
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Re: GM Questions

Postby Dapper Dog on Fri Jun 14, 2019 1:52 am

Lord Tenebrous wrote:
Next the player must make a Force + Discipline, Force + Lore, or Force + Cool check at Hard and must generate a total of six successes and 6 Dark Side Force Pips; Triumph count as two successes. Despair removes a success. Every two threat means the player suffers a strain. Every two Advantage means the player can try and recover a strain or add a boost die to the next roll.


Does that mean I go into negatives? I kinda hit a Despair on my first roll. :lol:

No just stuck at 0.
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Re: GM Questions

Postby Remmington Thalalas on Fri Jun 14, 2019 2:51 am

What does Rem find from Round 2 of coded messages?
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Re: GM Questions

Postby Lord Tenebrous on Fri Jun 14, 2019 5:31 am

So I got a Triumph on the Medicine check to remove Shaisha's Critical Injury.

Does it heals some Wounds? Or maybe give an upgrade to next Medicine check to treat her?
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Re: GM Questions

Postby Dapper Dog on Fri Jun 14, 2019 5:32 am

get 3 wounds.
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